feat(distribution-banner): 分销站点轮播支持 PC/移动端分图与热区配置
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/**
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* 图片透明区域探测:用于后台在上传「热区按钮图 / 海报底图」时提示
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* 「这张图其实没有透明区域」——最常见的坑是把设计工具里带棋盘格的预览
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* 截图/另存下来,棋盘格就成了真实像素,前台会照实显示。
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*/
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export interface ImageTransparencyProbe {
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/** 是否存在透明像素(alpha < 250) */
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hasTransparentPixels: boolean
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/** 透明像素占比(0-1) */
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transparentRatio: number
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/** 不透明像素是否只有极少数浅灰/白颜色(棋盘格或纯色底烘焙进图片的典型特征) */
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suspectedBakedBackdrop: boolean
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}
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const SAMPLE_MAX_SIDE = 160
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/** alpha 低于该值即视为透明像素 */
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const TRANSPARENT_ALPHA = 250
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/** 无明显透明像素的判定阈值(透明像素占比) */
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const NEGLIGIBLE_TRANSPARENT_RATIO = 0.002
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/** 纯像素分析(无 DOM 依赖,便于单测)。 */
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export function analyzeImagePixels(data: Uint8ClampedArray | number[]): ImageTransparencyProbe {
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const total = Math.floor(data.length / 4)
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if (total <= 0) {
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return { hasTransparentPixels: false, transparentRatio: 0, suspectedBakedBackdrop: false }
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}
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let transparent = 0
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let opaque = 0
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let lightOnly = true
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const colors = new Set<number>()
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for (let index = 0; index < total; index += 1) {
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const offset = index * 4
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const r = data[offset] ?? 0
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const g = data[offset + 1] ?? 0
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const b = data[offset + 2] ?? 0
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const a = data[offset + 3] ?? 0
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if (a < TRANSPARENT_ALPHA) {
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transparent += 1
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continue
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}
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opaque += 1
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const min = Math.min(r, g, b)
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const max = Math.max(r, g, b)
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if (min < 216 || max - min > 28) lightOnly = false
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// 量化到 4bit/通道,避免抗锯齿噪点导致颜色数虚高
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colors.add(((r >> 4) << 8) | ((g >> 4) << 4) | (b >> 4))
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}
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const transparentRatio = transparent / total
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return {
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hasTransparentPixels: transparentRatio > NEGLIGIBLE_TRANSPARENT_RATIO,
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transparentRatio,
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suspectedBakedBackdrop:
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opaque > 0 &&
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lightOnly &&
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transparentRatio <= NEGLIGIBLE_TRANSPARENT_RATIO &&
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colors.size <= 4,
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}
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}
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/** 读取本地文件像素并分析;环境不支持时返回 null(不阻塞上传)。 */
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export async function probeImageTransparency(file: File): Promise<ImageTransparencyProbe | null> {
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const source = await loadImageSource(file)
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if (!source) return null
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const width = Math.max(1, Math.round(source.width))
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const height = Math.max(1, Math.round(source.height))
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const scale = Math.min(1, SAMPLE_MAX_SIDE / Math.max(width, height))
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const targetWidth = Math.max(1, Math.round(width * scale))
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const targetHeight = Math.max(1, Math.round(height * scale))
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const canvas = document.createElement('canvas')
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canvas.width = targetWidth
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canvas.height = targetHeight
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const context = canvas.getContext('2d')
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if (!context) return null
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context.clearRect(0, 0, targetWidth, targetHeight)
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context.drawImage(source as CanvasImageSource, 0, 0, targetWidth, targetHeight)
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const imageData = context.getImageData(0, 0, targetWidth, targetHeight)
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return analyzeImagePixels(imageData.data)
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}
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async function loadImageSource(file: File): Promise<ImageBitmap | HTMLImageElement | null> {
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if (typeof createImageBitmap === 'function') {
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try {
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return await createImageBitmap(file)
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} catch {
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// 继续走 <img> 兜底
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}
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}
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return await new Promise(resolve => {
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const url = URL.createObjectURL(file)
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const image = new Image()
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image.onload = () => {
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URL.revokeObjectURL(url)
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resolve(image)
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}
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image.onerror = () => {
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URL.revokeObjectURL(url)
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resolve(null)
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}
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image.src = url
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})
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}
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