fix(listings): 首页无论是否可修改游戏名都展示该字段
号主选择「否」时买家也能在商品卡片上看到,避免只展示「是」造成信息缺失。 Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -1,6 +1,10 @@
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import { describe, expect, it } from 'vitest'
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import { getListingSellerCoinPrice, getListingSellerPrice } from '../listingDisplay'
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import {
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getListingChips,
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getListingSellerCoinPrice,
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getListingSellerPrice,
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} from '../listingDisplay'
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import type { PublicListingItem } from '@/features/listings/api/listings'
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function buildListing(assetSummary?: Record<string, unknown>): PublicListingItem {
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@@ -62,3 +66,19 @@ describe('号主纯币价格读取', () => {
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)
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})
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})
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describe('首页规格芯片', () => {
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it('无论是否可以修改游戏名都展示', () => {
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const yesChip = getListingChips(buildListing({ can_change_game_name: '是' })).find(
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chip => chip.label === '可修改游戏名'
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)
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const noChip = getListingChips(buildListing({ can_change_game_name: '否' })).find(
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chip => chip.label === '可修改游戏名'
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)
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const missing = getListingChips(buildListing()).find(chip => chip.label === '可修改游戏名')
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expect(yesChip).toEqual({ label: '可修改游戏名', value: '是' })
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expect(noChip).toEqual({ label: '可修改游戏名', value: '否' })
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expect(missing).toBeUndefined()
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})
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})
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@@ -155,9 +155,10 @@ export function getListingChips(item: PublicListingItem): ListingDisplayChip[] {
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if (online) {
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chips.push({ label: '方便上号', value: online })
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}
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// 仅在号主确认可修改游戏名时展示。
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if (readAssetString(item, 'can_change_game_name') === '是') {
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chips.push({ label: '可修改游戏名', value: '是' })
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// 号主已填写时,首页同时展示「是」和「否」。
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const canChangeGameName = readAssetString(item, 'can_change_game_name')
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if (canChangeGameName === '是' || canChangeGameName === '否') {
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chips.push({ label: '可修改游戏名', value: canChangeGameName })
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}
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// 全英雄为必选项,仅在号主勾选「是」时展示
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if (readAssetString(item, 'all_hero') === '是') {
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