Files
hfb_sys/backend/internal/modules/distribution/pricing.go
T
yml2213 d762b33f54 refactor(distribution): 重写分销迁移并落地利润百分比分成与货架比例
将 000064-000078 合并为 064/065/066,默认规则改为收号 35%、卖出 40%、服务费 25%。
货架调价改为增加分站 1 元兑换哈夫币比例。sql-guard 仅保护 main 已发布迁移。
2026-09-08 19:02:58 +08:00

261 lines
8.4 KiB
Go

package distribution
import (
"errors"
"math"
)
const (
ModeTwoPartyDistributorReceive = "two_party_distributor_receive"
ModeTwoPartyPlatformReceive = "two_party_platform_receive"
ModeThreeParty = "three_party"
// ModeSiteSelfSell 是分站卖本站货,不复用两方默认规则。
ModeSiteSelfSell = "site_self_sell"
PartyTypeSite = "site"
PartyTypePlatform = "platform"
ServiceFeeUnitPercent = "percent"
ServiceFeeUnitFixedAmount = "fixed_amount"
ServiceFeeUnitRatio = "ratio"
DefaultReceivePercent = 35.0
DefaultSellPercent = 40.0
DefaultServicePercent = 25.0
)
var (
ErrInvalidAmount = errors.New("invalid distribution amount")
ErrInvalidRate = errors.New("invalid distribution rate")
ErrInvalidServiceUnit = errors.New("invalid service fee unit")
ErrUnsupportedMode = errors.New("unsupported distribution mode")
)
// Rule 是后台可编辑的分账规则。比例字段存百分数(35/40/25),按参与方角色命名。
type Rule struct {
Mode string
PlatformReceiveRatio float64
PlatformSellRatio float64
DistributorReceiveRatio float64
DistributorSellRatio float64
DistributorARatio float64
DistributorBRatio float64
ServiceFeeValue float64
ServiceFeeUnit string
PaymentFeeBPS int64
TaxEnabled bool
TaxRateBPS int64
}
// SettlementInput 使用支付单和退款单的整数分快照计算分销费用。
type SettlementInput struct {
GrossPaidAmountCent int64
RefundAmountCent int64
OwnerRentAmountCent int64
MarkupAmountCent int64
GrossProfitByParty []PartyProfitInput
}
type PartyProfitInput struct {
PartyRole string
IncomeAmountCent int64
CostAmountCent int64
}
type PartyTaxResult struct {
PartyRole string `json:"party_role"`
GrossProfitCent int64 `json:"gross_profit_cent"`
TaxAmountCent int64 `json:"tax_amount_cent"`
}
type SettlementResult struct {
GrossPaidAmountCent int64
RefundAmountCent int64
NetPaidAmountCent int64
PaymentFeeCent int64
ServiceFeeCent int64
MarkupAmountCent int64
SplitBaseAmountCent int64
TaxAmountCent int64
TaxByParty []PartyTaxResult
}
// DefaultRule 返回已确认的默认百分比:收号 35%、卖出 40%、服务费 25%。
func DefaultRule(mode string) (Rule, error) {
base := Rule{
Mode: mode, ServiceFeeValue: DefaultServicePercent, ServiceFeeUnit: ServiceFeeUnitPercent,
PaymentFeeBPS: 50, TaxEnabled: false, TaxRateBPS: 100,
}
switch mode {
case ModeTwoPartyDistributorReceive:
base.DistributorReceiveRatio = DefaultReceivePercent
base.PlatformSellRatio = DefaultSellPercent
case ModeTwoPartyPlatformReceive:
base.PlatformReceiveRatio = DefaultReceivePercent
base.DistributorSellRatio = DefaultSellPercent
case ModeThreeParty:
base.DistributorARatio = DefaultReceivePercent
base.DistributorBRatio = DefaultSellPercent
case ModeSiteSelfSell:
return Rule{}, ErrUnsupportedMode
default:
return Rule{}, ErrUnsupportedMode
}
return base, nil
}
// NormalizeSplitPercent 把口头 3.5/4/2.5 换成 35/40/25;已经是百分数的原样保留。
func NormalizeSplitPercent(value float64) float64 {
if value <= 0 || math.IsNaN(value) || math.IsInf(value, 0) {
return 0
}
if value <= 10 {
return math.Round(value*10*10) / 10
}
return math.Round(value*10) / 10
}
func normalizeRulePercents(row *Rule) {
if row == nil {
return
}
row.PlatformReceiveRatio = NormalizeSplitPercent(row.PlatformReceiveRatio)
row.PlatformSellRatio = NormalizeSplitPercent(row.PlatformSellRatio)
row.DistributorReceiveRatio = NormalizeSplitPercent(row.DistributorReceiveRatio)
row.DistributorSellRatio = NormalizeSplitPercent(row.DistributorSellRatio)
row.DistributorARatio = NormalizeSplitPercent(row.DistributorARatio)
row.DistributorBRatio = NormalizeSplitPercent(row.DistributorBRatio)
if row.ServiceFeeUnit == ServiceFeeUnitRatio || row.ServiceFeeUnit == "" {
row.ServiceFeeUnit = ServiceFeeUnitPercent
}
if row.ServiceFeeUnit == ServiceFeeUnitPercent {
row.ServiceFeeValue = NormalizeSplitPercent(row.ServiceFeeValue)
}
}
// CalculateSettlement 先扣通道手续费和号主应得,得到利润后再按 35/40/25 切。
func CalculateSettlement(rule Rule, input SettlementInput) (SettlementResult, error) {
if input.GrossPaidAmountCent < 0 || input.RefundAmountCent < 0 || input.OwnerRentAmountCent < 0 || input.MarkupAmountCent < 0 || input.RefundAmountCent > input.GrossPaidAmountCent {
return SettlementResult{}, ErrInvalidAmount
}
if rule.PaymentFeeBPS < 0 || rule.PaymentFeeBPS > 10000 || rule.TaxRateBPS < 0 || rule.TaxRateBPS > 10000 || rule.ServiceFeeValue < 0 {
return SettlementResult{}, ErrInvalidRate
}
if rule.ServiceFeeUnit != ServiceFeeUnitPercent && rule.ServiceFeeUnit != ServiceFeeUnitFixedAmount && rule.ServiceFeeUnit != ServiceFeeUnitRatio {
return SettlementResult{}, ErrInvalidServiceUnit
}
netPaid := input.GrossPaidAmountCent - input.RefundAmountCent
paymentFee := roundHalfUp(float64(netPaid) * float64(rule.PaymentFeeBPS) / 10000)
profit := netPaid - input.OwnerRentAmountCent - paymentFee
if profit < 0 {
profit = 0
}
serviceFee, err := serviceFeeCent(rule, profit, netPaid)
if err != nil {
return SettlementResult{}, err
}
if serviceFee > profit {
serviceFee = profit
}
result := SettlementResult{
GrossPaidAmountCent: input.GrossPaidAmountCent,
RefundAmountCent: input.RefundAmountCent,
NetPaidAmountCent: netPaid,
PaymentFeeCent: paymentFee,
ServiceFeeCent: serviceFee,
MarkupAmountCent: input.MarkupAmountCent,
SplitBaseAmountCent: profit,
}
if rule.TaxEnabled {
result.TaxByParty = make([]PartyTaxResult, 0, len(input.GrossProfitByParty))
for _, party := range input.GrossProfitByParty {
profitParty := party.IncomeAmountCent - party.CostAmountCent
tax := roundHalfUp(float64(maxInt64(profitParty, 0)) * float64(rule.TaxRateBPS) / 10000)
result.TaxAmountCent += tax
result.TaxByParty = append(result.TaxByParty, PartyTaxResult{PartyRole: party.PartyRole, GrossProfitCent: profitParty, TaxAmountCent: tax})
}
}
return result, nil
}
func serviceFeeCent(rule Rule, profit, netPaid int64) (int64, error) {
switch rule.ServiceFeeUnit {
case ServiceFeeUnitPercent:
return roundHalfUp(float64(profit) * rule.ServiceFeeValue / 100), nil
case ServiceFeeUnitFixedAmount:
return roundHalfUp(rule.ServiceFeeValue * 100), nil
case ServiceFeeUnitRatio:
if rule.ServiceFeeValue <= 0 {
return 0, nil
}
return roundHalfUp(float64(netPaid) / rule.ServiceFeeValue), nil
default:
return 0, ErrInvalidServiceUnit
}
}
func roundHalfUp(value float64) int64 {
return int64(math.Floor(value + 0.5))
}
func maxInt64(a, b int64) int64 {
if a > b {
return a
}
return b
}
// PartySplit 是一次分成拆分中单个参与方的金额。
type PartySplit struct {
PartyRole string
Ratio float64
AmountCent int64
}
// SplitSettlement 按百分数切利润:收号 35%、卖出 40%。服务费 25% 记在财务快照,不并进参与方。
func SplitSettlement(rule Rule, profitCent int64) []PartySplit {
roles := []struct {
role string
ratio float64
}{}
switch rule.Mode {
case ModeTwoPartyDistributorReceive:
roles = []struct {
role string
ratio float64
}{{"distributor_receive", rule.DistributorReceiveRatio}, {"platform_sell", rule.PlatformSellRatio}}
case ModeTwoPartyPlatformReceive:
roles = []struct {
role string
ratio float64
}{{"distributor_sell", rule.DistributorSellRatio}, {"platform_receive", rule.PlatformReceiveRatio}}
case ModeThreeParty:
roles = []struct {
role string
ratio float64
}{{"distributor_a", rule.DistributorARatio}, {"distributor_b", rule.DistributorBRatio}}
default:
return nil
}
splits := make([]PartySplit, 0, len(roles))
for _, item := range roles {
amount := roundHalfUp(float64(profitCent) * item.ratio / 100)
splits = append(splits, PartySplit{PartyRole: item.role, Ratio: item.ratio, AmountCent: maxInt64(amount, 0)})
}
return splits
}
// SplitRemainderCent 返回利润扣除各方分成后的剩余(未扣服务费)。
func SplitRemainderCent(splitBase int64, splits []PartySplit) int64 {
sum := int64(0)
for _, item := range splits {
sum += item.AmountCent
}
return splitBase - sum
}
// SplitRoundingCent 返回利润扣完收号、卖出和服务费后的四舍五入尾差。
func SplitRoundingCent(profitCent, serviceFeeCent int64, splits []PartySplit) int64 {
return SplitRemainderCent(profitCent, splits) - serviceFeeCent
}