fix: 充值核账按绑定账号和角色整组
This commit is contained in:
+12
-8
@@ -242,8 +242,8 @@ incomplete ─资料齐全且 CK 有效─▶ to_recharge ─充值核账─▶
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审计 `reason=data_missing`。**CK 失效本身不触发退回**:业务上可能只是凭据过期,
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充值核账会强制重验并阻止误判。
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4. **换 CK 不回退业务状态**:`set_ck()` 只把 `ck_status` 打回 `unverified`;等用户点
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「充值核账」时强制重验。若探针读到的 `bind_game_account` 变了,整组核账报错,
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不会把订单误落到旧账号组。
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「充值核账」时强制重验。若探针读到的 `bind_game_account` / `bind_game_role` 变了,
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整组核账报错,不会把订单误落到旧买家组。
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5. **人工切换允许往前跳步**:目标阶段序号 ≥ 当前即放行(`is_forward_status()`)。
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跳步会把沿途的 `*_at` 时间戳**补齐**(`_sync_stage_timestamps()`)。
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6. **回退必须显式声明**:目标阶段序号 < 当前时必须 `rollback=true`(界面勾「回退」),
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@@ -262,7 +262,9 @@ incomplete ─资料齐全且 CK 有效─▶ to_recharge ─充值核账─▶
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**充值核账(整组,`check_recharge_groups()`)**:
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- 分组键 = **精确的 `bind_game_account`**;组内只统计 `to_recharge / recharged /
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- 分组键 = **`bind_game_account` + `bind_game_role`**(和「同一买家」软识别一致)。
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探针读到的账号经常只是「微信用户 / QQ用户」这种通用昵称,**只按账号会把不同买家并成一组**
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(2026-10-19 生产上 8 单被合成 48000 分);组内只统计 `to_recharge / recharged /
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points_error`,`incomplete / scripted / done / failed / void` 不参与;
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- 同一 uid 只验一次 CK、只查一次积分;组内多个 uid 的积分**合计**;
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- `必充积分 = Σ required_points`;`结余 = 账号积分合计 - 必充积分`;
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@@ -572,7 +574,7 @@ unverified ──探针成功──▶ valid ──探针失败──▶ invalid
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| POST | `/api/huya/external-orders/ck/preview` | `huya:collab:edit` | 粘贴 CK 后的即时预览(探针 + 拉活动礼包,**只读不写库**) |
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| POST | `/api/huya/external-orders/ck/verify` | `huya:collab:edit` | 批量验证 CK(探针,body `{ids: [...]}`,最多 50 条) |
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| POST | `/api/huya/external-orders/status/batch` | `huya:collab:edit` | 勾选多行切成同一个状态(逐行 SAVEPOINT 隔离,最多 50 条;**不接受** `recharged` / `points_error`;§4.1) |
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| POST | `/api/huya/external-orders/recharge` | `huya:collab:edit` | **充值核账**:`{ids, threshold}`,按 `bind_game_account` 整组验证 CK + 积分,整组落 `recharged` / `points_error`(§4.1) |
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| POST | `/api/huya/external-orders/recharge` | `huya:collab:edit` | **充值核账**:`{ids, threshold}`,按「绑定账号 + 绑定角色」整组验证 CK + 积分,整组落 `recharged` / `points_error`(§4.1) |
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| POST | `/api/huya/external-orders/archive` | `huya:collab:edit` | 归档抢购成功订单:`ids` 单条/勾选,或 `archive_filtered=true` + 筛选条件按当前筛选批量;可带 `reason`,`expected_count` 校验数量(§4.4) |
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| POST | `/api/huya/external-orders/unarchive` | `huya:collab:edit` | 取消归档(`{ids: [...]}`),恢复回活跃台账 |
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| POST | `/api/huya/external-orders/activity/query` | `huya:collab:edit` | 勾选多行查积分 + 兑换记录(串行带间隔,每行写一条生命周期快照;§5.7) |
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@@ -1032,20 +1034,22 @@ unverified ──探针成功──▶ valid ──探针失败──▶ invalid
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| 状态 | 删除 `pending` / `bound`;新增 `to_recharge`(待充值)、`points_error`(积分异常);`incomplete` 成为唯一入口 |
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| 自动推进 | `_maybe_advance_to_recharge()`:CK 有效 + 绑定账号 + 绑定角色 + 礼包名 + ≥1 张主页截图 → 自动 `incomplete → to_recharge`;创建/编辑/补图/验证 CK 都触发 |
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| 自动退回 | `_maybe_demote_missing_data()`:`to_recharge` / `points_error` 关键资料被清空 → 自动退回 `incomplete`;CK 失效不触发 |
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| 核账 | `check_recharge_groups()` + `POST /external-orders/recharge`:按精确 `bind_game_account` 分组;只统计 `to_recharge/recharged/points_error`;同 uid 只验一次 CK、只查一次积分;多 uid 积分合计 |
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| 核账 | `check_recharge_groups()` + `POST /external-orders/recharge`:按「`bind_game_account` + `bind_game_role`」分组;只统计 `to_recharge/recharged/points_error`;同 uid 只验一次 CK、只查一次积分;多 uid 积分合计 |
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| 判定 | `结余 = 积分合计 - Σ required_points`;`<0` → `points_error/shortage`;`>阈值` → `points_error/excess`;其余 → `recharged`;CK 失效/积分失败/积分缺失整组保持原状态 |
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| 字段 | 新增 `required_points` + `points_checked_at/points_balance/points_required_total/points_surplus/points_threshold/points_check_reason/points_check_message/points_check_detail` |
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| 迁移 | `20261019_0061`:加列、`status` 默认改 `incomplete`、旧 `pending/bound` 按资料是否齐全转 `to_recharge` 或 `incomplete`;降级把 `to_recharge → bound`、`points_error → recharged` |
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| 礼包来源 | 改用 `PlayMallUI.queryAllocation`(`tag75.tag0.tag2` 取积分,`tag13` 库存),不再依赖活动 SID;旧 `webActUI.getActPrizeList` 仅保留给精英宝典工作台 |
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| 前端 | 统计卡改为 全部/待补资料/待充值/已充值/已上脚本/抢购成功/抢购失败/积分异常/CK 失效,**可点击筛选并高亮**;工具栏新增「充值核账」;新建/补资料/详情增加「礼包所需积分」,选礼包自动带出;核账弹窗阈值默认 100 |
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| 审计 | 核账逐单写 `huya:collab:recharge_check`;自动推进/退回写 `huya:collab:status_auto`;主操作(create/update/image)先落审计,再追加自动状态,时间线因果顺序不再倒置 |
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| 生产修正 | 首版只按 `bind_game_account` 分组,生产发现「微信用户 / QQ用户」是通用昵称,8 个不同角色被合成一组(required_total=48000)。现改为「账号 + 角色」;`points_check_detail` 同时保留 `bind_game_account` 与 `bind_game_role` |
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**三条边界**:
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1. **不要用 uid 当分组键**:同一买家可能用多份 CK。分组只认探针读到的 `bind_game_account`;
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`bind_game_account` 为空的行保持/退回 `incomplete`,绝不回落到 uid。
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1. **不要只拿 `bind_game_account` 当分组键**:它经常是「微信用户 / QQ用户」这种通用昵称;
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同一买家必须靠「账号 + 角色」识别。账号或角色为空的行保持/退回 `incomplete`,
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绝不回落到 uid。
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2. **不要让人工直写 `recharged` / `points_error`**:这两个状态必须由核账产生,否则积分快照与状态会各说各话。
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3. **换 CK 不等于资料缺失**:`set_ck()` 只重置 `ck_status`;核账会强制重验,若绑定账号变了整组报错,不会误落旧组。
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3. **换 CK 不等于资料缺失**:`set_ck()` 只重置 `ck_status`;核账会强制重验,若绑定账号/角色变了整组报错,不会误落旧组。
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---
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@@ -2042,6 +2042,7 @@ class TestCollabRecharge(TestCollabBase):
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gift_name: str,
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required_points: int | None,
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role: str = ROLE,
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account: str = BIND,
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) -> HuyaExternalOrder:
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order = self._create(
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order_no=order_no,
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@@ -2055,11 +2056,11 @@ class TestCollabRecharge(TestCollabBase):
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self.user,
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order,
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client=FakeProbeClient(
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FakeBindResp(nick=self.BIND, role=role, plat="苹果(iOS)", area="微信")
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FakeBindResp(nick=account, role=role, plat="苹果(iOS)", area="微信")
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),
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)
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assert order.status == collab.STATUS_TO_RECHARGE
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assert order.bind_game_account == self.BIND
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assert order.bind_game_account == account
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return order
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@staticmethod
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@@ -2100,7 +2101,9 @@ class TestCollabRecharge(TestCollabBase):
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assert order.points_surplus == 50
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assert order.points_threshold == 100
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assert order.points_check_reason == "ok"
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assert order.points_check_detail["group_key"] == self.BIND
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assert (
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order.points_check_detail["group_key"] == f"{self.BIND} / {self.ROLE}"
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)
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# 同一 uid 只验一次 CK、只查一次积分
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assert len(client.calls) == 1
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assert len(client.score_calls) == 1
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@@ -2167,6 +2170,43 @@ class TestCollabRecharge(TestCollabBase):
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assert first.status == second.status == collab.STATUS_RECHARGED
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assert [call["uid"] for call in client.score_calls] == [1005, 1006]
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def test_same_generic_nickname_with_different_roles_are_separate_groups(self):
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"""生产回归:bind_game_account 可能都是「微信用户」,必须再按角色分组。
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只按账号分组会把不同买家合成一组,required_total 被放大成 48000。
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"""
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first = self._ready(
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"RC-NICK-1",
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"1013",
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gift_name="礼包A",
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required_points=200,
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role="角色A",
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account="微信用户",
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)
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second = self._ready(
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"RC-NICK-2",
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"1014",
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gift_name="礼包B",
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required_points=200,
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role="角色B",
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account="微信用户",
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)
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client = FakeRechargeClient(
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FakeBindResp(nick="微信用户", role="角色A"),
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FakeBindResp(nick="微信用户", role="角色B"),
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scores=[self._score(250), self._score(300)],
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)
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result = self._check([first, second], client)
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assert len(result["groups"]) == 2
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assert {group["balance"] for group in result["groups"]} == {250, 300}
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assert {group["required_total"] for group in result["groups"]} == {200}
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assert first.status == second.status == collab.STATUS_RECHARGED
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assert first.points_required_total == second.points_required_total == 200
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assert first.points_check_detail["group_key"] == "微信用户 / 角色A"
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assert second.points_check_detail["group_key"] == "微信用户 / 角色B"
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def test_ck_invalid_keeps_group_status_unchanged(self):
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order = self._ready("RC-9", "1007", gift_name="礼包A", required_points=200)
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client = FakeRechargeClient(
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@@ -777,7 +777,7 @@ def set_status_batch(
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# --------------------------------------------------------------------------
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# 充值核账(按 bind_game_account 整组)
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# 充值核账(按「绑定账号 + 绑定角色」整组)
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# --------------------------------------------------------------------------
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RECHARGE_GROUP_STATUSES: tuple[str, ...] = (
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@@ -786,12 +786,28 @@ RECHARGE_GROUP_STATUSES: tuple[str, ...] = (
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STATUS_POINTS_ERROR,
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)
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# 探针读到的 bind_game_account 往往是「微信用户 / QQ用户」这种通用昵称,
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# 只按它分组会把不同买家并成一组(2026-10-19 生产 8 单被合成 48000 分)。
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# 与「同一买家」软识别保持一致:账号 + 角色才是可用的买家指纹。
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RechargeGroupKey = tuple[str, str]
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def _recharge_group_orders(db: Session, group_key: str) -> list[HuyaExternalOrder]:
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def _recharge_group_key(order: HuyaExternalOrder) -> RechargeGroupKey | None:
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return buyer_key_of(order)
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def _recharge_group_label(group_key: RechargeGroupKey) -> str:
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return f"{group_key[0]} / {group_key[1]}"
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def _recharge_group_orders(
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db: Session, group_key: RechargeGroupKey
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) -> list[HuyaExternalOrder]:
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return (
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db.query(HuyaExternalOrder)
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.filter(
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HuyaExternalOrder.bind_game_account == group_key,
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HuyaExternalOrder.bind_game_account == group_key[0],
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HuyaExternalOrder.bind_game_role == group_key[1],
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HuyaExternalOrder.status.in_(RECHARGE_GROUP_STATUSES),
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)
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.order_by(HuyaExternalOrder.id.asc())
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@@ -866,23 +882,21 @@ def _resolve_group_required_points(
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def _check_recharge_group(
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db: Session,
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current: User | None,
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group_key: str,
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group_key: RechargeGroupKey,
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*,
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threshold: int,
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client: Any | None = None,
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) -> dict:
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group_label = _recharge_group_label(group_key)
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group_orders = _recharge_group_orders(db, group_key)
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if not group_orders:
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raise CollabError(
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f"绑定账号「{group_key}」下没有可核账的订单",
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f"绑定账号「{group_label}」下没有可核账的订单",
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code="recharge_group_empty",
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)
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if any(
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str(order.bind_game_account or "").strip() != group_key
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for order in group_orders
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):
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if any(_recharge_group_key(order) != group_key for order in group_orders):
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raise CollabError(
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"核账过程中绑定账号发生变化,请刷新后重试",
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"核账过程中绑定账号/角色发生变化,请刷新后重试",
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code="bind_account_changed",
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)
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@@ -916,9 +930,9 @@ def _check_recharge_group(
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f"{order.order_no} 的 CK 验证失败:{result.get('message') or '未知原因'}",
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code="ck_invalid",
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)
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if str(order.bind_game_account or "").strip() != group_key:
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if _recharge_group_key(order) != group_key:
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raise CollabError(
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"核账过程中探针读到的绑定账号发生变化,请刷新后重试",
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"核账过程中探针读到的绑定账号/角色发生变化,请刷新后重试",
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code="bind_account_changed",
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)
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@@ -979,7 +993,9 @@ def _check_recharge_group(
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now = _now()
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detail = {
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"group_key": group_key,
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"group_key": group_label,
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"bind_game_account": group_key[0],
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"bind_game_role": group_key[1],
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"threshold": threshold,
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"balance": balance,
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"required_total": required_total,
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@@ -1033,7 +1049,9 @@ def _check_recharge_group(
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target=_audit_target(order),
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detail={
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"order_no": order.order_no,
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"group_key": group_key,
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"group_key": group_label,
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"bind_game_account": group_key[0],
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"bind_game_role": group_key[1],
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"status": result_status,
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"balance": balance,
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"required_total": required_total,
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@@ -1045,7 +1063,7 @@ def _check_recharge_group(
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)
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return {
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"group_key": group_key,
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"group_key": group_label,
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"status": result_status,
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"status_label": ORDER_STATUS_LABELS.get(result_status, result_status),
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"balance": balance,
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@@ -1076,10 +1094,12 @@ def check_recharge_groups(
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client: Any | None = None,
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commit: bool = True,
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) -> dict:
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"""按 ``bind_game_account`` 整组核账,并整组落到「已充值 / 积分异常」。
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"""按「``bind_game_account`` + ``bind_game_role``」整组核账,并整组落到「已充值 / 积分异常」。
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规则(2026-10-19 用户拍板):
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规则(2026-10-19 用户拍板,随后按生产数据修正分组键):
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- 分组键必须是**账号 + 角色**:探针读到的账号经常是「微信用户 / QQ用户」这种
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通用昵称,只按账号会把不同买家并成一组(生产 8 单被合成 48000 分);
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- 只统计同组 ``to_recharge / recharged / points_error`` 的订单;
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- 组内不同 uid 的 CK 各查一次积分,合计为“账号积分”;
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- ``结余 = 账号积分合计 - 礼包积分合计``;
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@@ -1097,18 +1117,18 @@ def check_recharge_groups(
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)
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threshold_value = normalize_points_threshold(threshold)
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group_keys: list[str] = []
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group_keys: list[RechargeGroupKey] = []
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failures: list[dict] = []
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failed_order_count = 0
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for order in rows:
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key = str(order.bind_game_account or "").strip()
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if not key:
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key = _recharge_group_key(order)
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if key is None:
|
||||
_maybe_demote_missing_data(db, current, order)
|
||||
failures.append(
|
||||
{
|
||||
"id": int(order.id),
|
||||
"order_no": order.order_no,
|
||||
"message": "缺少绑定账号,已保持/退回「待补资料」",
|
||||
"message": "缺少绑定账号或绑定角色,已保持/退回「待补资料」",
|
||||
}
|
||||
)
|
||||
failed_order_count += 1
|
||||
@@ -1118,6 +1138,7 @@ def check_recharge_groups(
|
||||
|
||||
groups: list[dict] = []
|
||||
for key in group_keys:
|
||||
group_label = _recharge_group_label(key)
|
||||
try:
|
||||
with db.begin_nested():
|
||||
group = _check_recharge_group(
|
||||
@@ -1133,7 +1154,7 @@ def check_recharge_groups(
|
||||
failed_order_count += max(1, len(group_rows))
|
||||
groups.append(
|
||||
{
|
||||
"group_key": key,
|
||||
"group_key": group_label,
|
||||
"status": "",
|
||||
"status_label": "",
|
||||
"balance": None,
|
||||
@@ -1152,7 +1173,7 @@ def check_recharge_groups(
|
||||
failed_order_count += max(1, len(group_rows))
|
||||
groups.append(
|
||||
{
|
||||
"group_key": key,
|
||||
"group_key": group_label,
|
||||
"status": "",
|
||||
"status_label": "",
|
||||
"balance": None,
|
||||
|
||||
@@ -585,7 +585,7 @@ export default function HuyaCollabPage() {
|
||||
const [batchStatusTarget, setBatchStatusTarget] = useState<HuyaCollabStatus>('to_recharge');
|
||||
const [batchStatusReason, setBatchStatusReason] = useState('');
|
||||
const [batchStatusRollback, setBatchStatusRollback] = useState(false);
|
||||
// 充值核账弹窗:按 bind_game_account 整组核账,阈值默认 100
|
||||
// 充值核账弹窗:按「绑定账号 + 绑定角色」整组核账,阈值默认 100
|
||||
const [rechargeOpen, setRechargeOpen] = useState(false);
|
||||
const [rechargeIds, setRechargeIds] = useState<number[]>([]);
|
||||
const [rechargeThreshold, setRechargeThreshold] = useState(readRechargeThreshold);
|
||||
@@ -2488,7 +2488,7 @@ export default function HuyaCollabPage() {
|
||||
</Dropdown>
|
||||
)}
|
||||
{canEdit && !isArchiveView && (
|
||||
<Tooltip title="按绑定账号整组校验 CK 和积分,整组落到「已充值 / 积分异常」">
|
||||
<Tooltip title="按「绑定账号 + 绑定角色」整组校验 CK 和积分,整组落到「已充值 / 积分异常」">
|
||||
<Button icon={<AuditOutlined />} disabled={selectedIds.length === 0 || busy}
|
||||
onClick={() => openRecharge(selectedIds)}>
|
||||
充值核账{selectedIds.length > 0 ? `(${selectedIds.length})` : ''}
|
||||
@@ -3399,8 +3399,8 @@ export default function HuyaCollabPage() {
|
||||
<Alert
|
||||
type="info"
|
||||
showIcon
|
||||
message="按绑定账号整组核账"
|
||||
description="同一 bind_game_account 下的待充值/已充值/积分异常订单会一起核账;CK 失效或积分查不到时整组保持原状态。"
|
||||
message="按「绑定账号 + 绑定角色」整组核账"
|
||||
description="同一绑定账号和角色下的待充值/已充值/积分异常订单会一起核账;CK 失效或积分查不到时整组保持原状态。"
|
||||
/>
|
||||
<Space size={8} align="center">
|
||||
<Text>允许结余阈值</Text>
|
||||
|
||||
Reference in New Issue
Block a user