fix(claim): 领取页展示游戏角色名,并说明乐玩免扫码场景
持久化 affiliate_dash roleName/gameChannel;免扫码授权时明确提示,有绑定链接时提交前仍可显示二维码。 Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -324,6 +324,8 @@ export type AffiliateDashFlow = {
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/** 是否已在 affiliate-dash 侧完成绑定(bind-result.bound) */
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bound: boolean
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boundAccount: string
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/** 绑定角色昵称(乐玩/DLC 返回) */
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roleName: string
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gameChannel: string
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submitStatus: string
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consumeStatus: string
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@@ -337,6 +339,10 @@ export function normalizeAffiliateDashFlow(value: unknown): AffiliateDashFlow {
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const source =
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value && typeof value === 'object' && !Array.isArray(value) ? (value as JsonObject) : {}
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const raw = source.raw && typeof source.raw === 'object' ? (source.raw as JsonObject) : null
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const rawResult =
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raw && raw.result && typeof raw.result === 'object' ? (raw.result as JsonObject) : null
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return {
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flowType: 'affiliate_dash',
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sku: String(source.sku || '').trim(),
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@@ -358,11 +364,16 @@ export function normalizeAffiliateDashFlow(value: unknown): AffiliateDashFlow {
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bindMismatch: Boolean(source.bindMismatch),
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bound: Boolean(source.bound),
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boundAccount: String(source.boundAccount || '').trim(),
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gameChannel: String(source.gameChannel || '').trim(),
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roleName: String(
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source.roleName || rawResult?.role_name || raw?.role_name || '',
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).trim(),
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gameChannel: String(
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source.gameChannel || rawResult?.game_channel || raw?.game_channel || '',
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).trim(),
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submitStatus: String(source.submitStatus || '').trim(),
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consumeStatus: String(source.consumeStatus || 'pending').trim(),
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lastSyncedAt: source.lastSyncedAt || null,
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raw: source.raw && typeof source.raw === 'object' ? source.raw : null,
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raw,
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mock:
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source.mock && typeof source.mock === 'object'
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? {
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