发货结果通知接口新增 game_channel、game_uid、role_name、pay_score 字段
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@@ -44,19 +44,24 @@ func (h *OpenHandler) QueryOrder(c *gin.Context) {
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if data.Product != nil {
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sku, name, game = data.Product.SKU, data.Product.Name, data.Product.Game
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}
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openlog.Info(c, "query_order ok order_no=%s status=%s can_ship=%v reason=%q sku=%s name=%s game=%s buyer=%s amount=%.2f provider_no=%s shipped_at=%v fail_reason=%q",
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openlog.Info(c, "query_order ok order_no=%s status=%s can_ship=%v reason=%q sku=%s name=%s game=%s buyer=%s amount=%.2f provider_no=%s shipped_at=%v fail_reason=%q game_channel=%s game_uid=%s role_name=%s pay_score=%d",
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data.OrderNo, data.Status, data.CanShip, data.CannotShipReason,
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sku, name, game, data.BuyerName, data.Amount, data.ProviderOrderNo, data.ShippedAt, data.ShipFailReason,
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data.GameChannel, data.GameUID, data.RoleName, data.PayScore,
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)
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response.OK(c, data)
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}
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type shipNotifyReq struct {
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OrderNo string `json:"order_no" binding:"required"`
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ShipStatus string `json:"ship_status" binding:"required"` // success/failed/processing
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ProviderOrderNo string `json:"provider_order_no"`
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ShippedAt string `json:"shipped_at"` // RFC3339 可选
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FailReason string `json:"fail_reason"`
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OrderNo string `json:"order_no" binding:"required"`
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ShipStatus string `json:"ship_status" binding:"required"` // success/failed/processing
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ProviderOrderNo string `json:"provider_order_no"`
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ShippedAt string `json:"shipped_at"` // RFC3339 可选
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FailReason string `json:"fail_reason"`
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GameChannel *string `json:"game_channel"` // 账号区服(安卓/IOS-微信/QQ)
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GameUID *string `json:"game_uid"` // 游戏角色UUID
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RoleName *string `json:"role_name"` // 角色名
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PayScore *int `json:"pay_score"` // 消耗积分
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}
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// ShipNotify POST /api/open/v1/orders/ship-notify
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@@ -92,6 +97,10 @@ func (h *OpenHandler) ShipNotify(c *gin.Context) {
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ShippedAt: shippedAt,
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FailReason: req.FailReason,
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RawPayload: string(raw),
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GameChannel: req.GameChannel,
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GameUID: req.GameUID,
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RoleName: req.RoleName,
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PayScore: req.PayScore,
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})
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if err != nil {
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openlog.Warn(c, "ship_notify fail order_no=%s ship_status=%s err=%s",
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