"""群聊成语接龙;独立玩家与每轮首条抢答。""" from __future__ import annotations import time from dataclasses import dataclass, field from wxbot_framework.llm import LLMError from wxbot_framework.members import SnapshotExpired from wxbot_framework.personality import game_reply, personality_text from wxbot_framework.text import GROUP_CONTROL_COMMANDS, FOUR_CHINESE, validate_mentions from .judge import IdiomJudge HELP = "1. 成语接龙\n\n2. /绑定 昵称\n\n3. /总结 昵称\n\n4. /总结群聊\n\n5. /切换人格 嘴臭|卑微|夸夸|取消\n\n6. 艾特机器人对话\n\n7. /清空\n\n8. /help" @dataclass class Chain: current: str used: tuple ready_at: float = 0 @dataclass class Game: opening: str latest: Chain started_at: float = field(default_factory=time.monotonic) mode: str = "independent" players: dict = field(default_factory=dict) shared: Chain | None = None class Plugin: def on_load(self, ctx): self.judge = IdiomJudge(ctx.llm) self.games = {} self.session_id = None self.member_names = ctx.config.get("member_names", {}) if not isinstance(self.member_names, dict): raise ValueError("idiom_chain.member_names 应为按群 ID 分类的昵称配置") for room, names in self.member_names.items(): if not isinstance(names, dict): raise ValueError("群昵称配置必须是 JSON 对象") for member, name in names.items(): validate_mentions(room, [member]) if not isinstance(name, str) or not name.strip() or len(name) > 64 or any(ch in name for ch in "\n\r\0"): raise ValueError("群昵称应为 1–64 字符的单行文本") def on_unload(self, ctx): self.games.clear() def on_message(self, message, ctx): if message.type != 1 or not message.is_group or message.data.get("is_at_self"): return text = message.text.strip() if message.is_self and text not in GROUP_CONTROL_COMMANDS and not FOUR_CHINESE.fullmatch(text): return personality = ctx.personality(message) try: self._handle(message, ctx, personality) except SnapshotExpired: ctx.logger.info("接龙回复已取消:人格已切换") def _handle(self, message, ctx, personality): text = message.text.strip() judge = IdiomJudge(ctx.llm_for(message, personality=personality)) guard = lambda: ctx.personality_guard(personality) if self.session_id != message.session_id: self.games.clear() self.session_id = message.session_id if text == "/help": ctx.reply(message, HELP, delivery_guard=guard) return game = self.games.get(message.chat_id) if text == "退出接龙": self.games.pop(message.chat_id, None) ctx.reply(message, "已退出接龙。", delivery_guard=guard) return if text == "成语接龙": if game: ctx.reply(message, game.latest.current, delivery_guard=guard) return try: opening = judge.opening() except LLMError as error: ctx.logger.warning("接龙开场失败:%s", error) ctx.reply(message, "暂时无法向大模型获取成语,请稍后再发“成语接龙”。", delivery_guard=guard) return if ctx.reply(message, opening, delivery_guard=guard): self.games[message.chat_id] = Game(opening, Chain(opening, (opening,), time.monotonic())) return if text == "合并接龙": if not game: ctx.reply(message, "请先发送“成语接龙”。", delivery_guard=guard) return if game.mode == "merged": ctx.reply(message, game.shared.current, delivery_guard=guard) return current = game.latest if ctx.reply(message, current.current, delivery_guard=guard): game.mode = "merged" game.shared = Chain(current.current, current.used, time.monotonic()) game.players.clear() return if not game or not text or text.startswith("/"): return if game.mode == "merged": chain = game.shared else: # 新玩家共享开场词,后入场不受其他玩家最近出题时间影响。 chain = game.players.get(message.sender_id) or Chain(game.opening, (game.opening,), game.started_at) if message.received_at <= chain.ready_at: return # 同一轮等待判定/发题时收到的后续答案不当成下一轮答案。 try: verdict = judge.evaluate(chain.current, text, chain.used) except LLMError as error: ctx.logger.warning("接龙判定失败:%s", error) response = (personality_text(f"暂时判不了,仍接{chain.current}。", personality.name) if personality.name == "嘴臭" else f"大模型暂时无法判定,请稍后重试。当前成语:{chain.current}") accepted = False following, used = chain.current, chain.used else: accepted = verdict.accepted following = verdict.next_idiom if accepted else chain.current used = chain.used + (text, following) if accepted else chain.used response = game_reply(personality.name, accepted, verdict.reason, chain.current, text, following) name = self.member_names.get(message.chat_id, {}).get(message.sender_id) sent = ctx.reply_at(message, response, display_name=name, delivery_guard=guard) if game.mode == "independent" else ctx.reply(message, response, delivery_guard=guard) if sent: updated = Chain(following, used, time.monotonic()) if game.mode == "independent": game.players[message.sender_id] = updated else: game.shared = updated if accepted: game.latest = updated