修复虎牙绑定角色识别

This commit is contained in:
yml2213
2026-07-22 16:59:12 +08:00
parent 4654612d81
commit 69b6120ede
4 changed files with 452 additions and 61 deletions
+237 -48
View File
@@ -22,6 +22,10 @@ HUYA_RECHARGE_SOURCE_ID = "yellowcarlist"
HUYA_RECHARGE_SCENE = 4
HUYA_PAYMENT_POLL_SECONDS = 180
HUYA_PAYMENT_POLL_INTERVAL = 3
HUYA_BIND_ROLE_POLL_SECONDS = 180
HUYA_BIND_ROLE_POLL_INTERVAL = 3
HUYA_BIND_ZT_UUID = "b02faae1"
HUYA_BIND_ROOM_ID = "30596253"
HUYA_RECHARGE_EXTRA_PRODUCTS = [
{
"spu_id": "hy-5879340",
@@ -96,7 +100,11 @@ class HuyaBatchRunner:
@staticmethod
def _role_name(bind_status) -> str:
account_data = bind_status.accountData
return account_data.gameRole.roleName or account_data.gameAccount.nick or ""
return account_data.gameRole.roleName or ""
@staticmethod
def _has_bind_role(bind_status) -> bool:
return bool(bind_status and HuyaBatchRunner._role_name(bind_status))
@staticmethod
def _bind_role_result(bind_status) -> dict:
@@ -118,7 +126,7 @@ class HuyaBatchRunner:
@staticmethod
def _role_channel(bind_status) -> str:
game_role = bind_status.accountData.gameRole
parts = [bind_status.gameName, game_role.areaName, game_role.platName]
parts = [game_role.platName, game_role.areaName]
return " / ".join(part for part in parts if part)
@staticmethod
@@ -167,13 +175,163 @@ class HuyaBatchRunner:
"change_bind_day": int(bind_status.changeBindDay or 0),
}
@classmethod
def _bind_ready_result(cls, bind_status) -> dict:
role_info = cls._bind_role_result(bind_status)
return {
**role_info,
**cls._bind_change_state(bind_status),
"bind_status": bind_status.to_dict(),
"bind_ready_for_confirm": bool(role_info["role_name"]),
"bind_phase": "role_ready" if role_info["role_name"] else "waiting_role",
}
def _resolve_bind_status(
self,
client: HuyaHttpClient,
uid: int,
cookie: str,
b_act_id_int: int,
):
"""按活动页逻辑解析绑定状态,优先返回含角色的状态。"""
outer_status = client.check_user_bind_game_account(
uid=uid,
cookie=cookie,
b_act_id=b_act_id_int,
is_use_outer_act_id=1,
)
if outer_status is None:
return None, {}
query_result = {
"bind_status_source": "outer",
"outer_bind_status": outer_status.to_dict(),
}
if outer_status.status != 200:
return outer_status, query_result
chosen_status = outer_status
account_data = outer_status.accountData
should_check_inner = (
not self._has_bind_role(outer_status)
and bool(account_data.isNeedActCheck or not account_data.isBindAcount or not account_data.isBindRole)
)
if should_check_inner:
inner_status = client.check_user_bind_game_account(
uid=uid,
cookie=cookie,
b_act_id=b_act_id_int,
is_use_outer_act_id=0,
)
if inner_status is not None:
query_result["inner_bind_status"] = inner_status.to_dict()
if inner_status.status == 200 and self._has_bind_role(inner_status):
chosen_status = inner_status
query_result["bind_status_source"] = "inner"
query_result["bind_status"] = chosen_status.to_dict()
return chosen_status, query_result
def _apply_role_to_account(self, account: HuyaAccount, bind_status, status: str):
role_name = self._role_name(bind_status)
account.status = status
account.game_name = role_name or bind_status.gameName or account.game_name
account.game_name = role_name or account.game_name
account.game_channel = self._role_channel(bind_status) or account.game_channel
account.updated_at = datetime.now(timezone.utc)
@staticmethod
def _bind_redirect_url(config_info: dict) -> str:
room_pid = str(config_info.get("room_pid") or "").strip()
if not room_pid:
return ""
return (
f"https://zt.huya.com/{HUYA_BIND_ZT_UUID}/pc/index.html"
f"?sourceId={HUYA_RECHARGE_SOURCE_ID}"
f"&pid={room_pid}"
f"&anchorUid={room_pid}"
f"&roomid={HUYA_BIND_ROOM_ID}"
)
def _wait_bind_role_result(
self,
client: HuyaHttpClient,
worker_db: Session,
task: HuyaTask,
account: HuyaAccount,
uid: int,
cookie: str,
b_act_id_int: int,
result: dict,
) -> tuple[str, dict]:
deadline = time.monotonic() + HUYA_BIND_ROLE_POLL_SECONDS
qrcode_token = str(result.get("qrcode_token") or "")
qrcode_finished = not qrcode_token
while not self._stop.is_set() and time.monotonic() < deadline:
if self._stop.wait(HUYA_BIND_ROLE_POLL_INTERVAL):
break
if qrcode_token and not qrcode_finished:
qrcode_status = client.get_livelink_qrcode_status(qrcode_token, timeout=10.0)
if qrcode_status is not None:
result["qrcode_status"] = qrcode_status
if qrcode_status["is_expired"] or qrcode_status["is_failure"]:
result.update({
"bind_phase": "qrcode_expired",
"bind_ready_for_confirm": False,
})
self._update_task_progress(worker_db, task, "running", "绑定小程序码已失效,请重新获取", result)
return "", result
if qrcode_status["is_completed"]:
qrcode_finished = True
result["bind_phase"] = "qrcode_completed"
elif qrcode_status["is_scan"]:
result["bind_phase"] = "qrcode_scanned"
else:
result["bind_phase"] = "waiting_scan"
bind_status, bind_query_result = self._resolve_bind_status(
client=client,
uid=uid,
cookie=cookie,
b_act_id_int=b_act_id_int,
)
if bind_status is None:
continue
result.update(bind_query_result)
if bind_status.status != 200:
result.update({
"bind_phase": "role_check_failed",
"bind_status": bind_status.to_dict(),
})
self._update_task_progress(worker_db, task, "running", bind_status.msg or "等待绑定角色同步", result)
continue
previous_phase = result.get("bind_phase")
ready = self._bind_ready_result(bind_status)
if not ready["role_name"] and previous_phase in {"waiting_scan", "qrcode_scanned", "qrcode_completed"}:
ready["bind_phase"] = previous_phase
result.update(ready)
role_name = ready["role_name"]
if role_name:
self._apply_role_to_account(account, bind_status, "game_queried")
self._update_task_progress(worker_db, task, "running", f"已识别角色: {role_name},待确认绑定", result)
return role_name, result
if result.get("bind_phase") == "qrcode_completed":
message = "小程序绑定已完成,等待角色同步"
elif result.get("bind_phase") == "qrcode_scanned":
message = "已扫码,等待小程序绑定完成"
else:
message = "已生成绑定小程序码,等待扫码绑定"
self._update_task_progress(worker_db, task, "running", message, result)
result.update({
"bind_phase": "role_timeout" if not self._stop.is_set() else "stopped",
"bind_ready_for_confirm": False,
})
return "", result
def _mark_task(
self,
worker_db: Session,
@@ -913,11 +1071,11 @@ class HuyaBatchRunner:
return
client = HuyaHttpClient(logger=lambda msg: self._push_log("info", f"[{uid}] {msg}"))
bind_status = client.check_user_bind_game_account(
bind_status, bind_query_result = self._resolve_bind_status(
client=client,
uid=uid,
cookie=cookie,
b_act_id=b_act_id_int,
is_use_outer_act_id=1,
b_act_id_int=b_act_id_int,
)
if bind_status is None:
self._mark_task(worker_db, task, "error", "虎牙绑定状态接口无响应")
@@ -928,7 +1086,7 @@ class HuyaBatchRunner:
task,
"failed",
bind_status.msg or f"虎牙绑定状态查询失败: {bind_status.status}",
bind_status.to_dict(),
bind_query_result or bind_status.to_dict(),
)
return
@@ -981,12 +1139,14 @@ class HuyaBatchRunner:
profile_nick = profile.nick or profile.passport or profile_nick
profile_avatar = profile.avatar or ""
bind_redirect_url = self._bind_redirect_url(config_info)
urls = client.build_bind_urls(
live_link.livelinkParam,
b_act_id_int,
game_auth_scene=bind_status.gameAuthScene,
nick_name=profile_nick,
face_url=profile_avatar,
redirect_url=bind_redirect_url,
)
mini_qrcode = client.get_livelink_mini_qrcode(urls["qr_url"])
if not mini_qrcode:
@@ -1003,8 +1163,11 @@ class HuyaBatchRunner:
result = {
"bind_act_id": b_act_id_int,
"mini_qrcode_image": mini_qrcode["mini_qrcode_image"],
"qrcode_token": mini_qrcode["qrcode_token"],
"bind_status": bind_status.to_dict(),
"qrcode_token": mini_qrcode.get("qrcode_token") or "",
**bind_query_result,
"bind_phase": "waiting_scan" if mini_qrcode.get("qrcode_token") else "waiting_role",
"bind_ready_for_confirm": False,
"bind_redirect_url": bind_redirect_url,
**role_info,
**change_state,
"profile": {
@@ -1014,10 +1177,33 @@ class HuyaBatchRunner:
}
account.status = "bind_qr_generated"
account.game_name = role_info["role_name"] or bind_status.gameName or account.game_name
account.game_name = role_info["role_name"] or account.game_name
account.game_channel = self._role_channel(bind_status) or account.game_channel
account.nickname = profile_nick or account.nickname
account.updated_at = datetime.now(timezone.utc)
self._mark_task(worker_db, task, "success", "已生成绑定小程序码", result)
self._update_task_progress(worker_db, task, "running", "已生成绑定小程序码,等待绑定角色", result)
role_name, result = self._wait_bind_role_result(
client=client,
worker_db=worker_db,
task=task,
account=account,
uid=uid,
cookie=cookie,
b_act_id_int=b_act_id_int,
result=result,
)
if role_name:
self._mark_task(worker_db, task, "success", f"已识别角色: {role_name},待确认绑定", result)
return
if result.get("bind_phase") == "stopped":
self._mark_task(worker_db, task, "failed", "任务已停止", result)
return
if result.get("bind_phase") == "qrcode_expired":
self._mark_task(worker_db, task, "failed", "绑定小程序码已失效,请重新获取", result)
return
self._mark_task(worker_db, task, "success", "已生成绑定小程序码,未检测到绑定角色", result)
def _execute_query_game_name(
self,
@@ -1048,11 +1234,11 @@ class HuyaBatchRunner:
return
client = HuyaHttpClient(logger=lambda msg: self._push_log("info", f"[{uid}] {msg}"))
bind_status = client.check_user_bind_game_account(
bind_status, bind_query_result = self._resolve_bind_status(
client=client,
uid=uid,
cookie=cookie,
b_act_id=b_act_id_int,
is_use_outer_act_id=1,
b_act_id_int=b_act_id_int,
)
if bind_status is None:
self._mark_task(worker_db, task, "error", "虎牙角色信息接口无响应")
@@ -1063,7 +1249,7 @@ class HuyaBatchRunner:
task,
"failed",
bind_status.msg or f"虎牙角色信息查询失败: {bind_status.status}",
{"bind_act_id": b_act_id_int, "bind_status": bind_status.to_dict()},
{"bind_act_id": b_act_id_int, **bind_query_result},
)
return
@@ -1073,7 +1259,7 @@ class HuyaBatchRunner:
"bind_act_id": b_act_id_int,
**role_info,
**change_state,
"bind_status": bind_status.to_dict(),
**bind_query_result,
}
role_name = role_info["role_name"]
if role_name:
@@ -1114,11 +1300,11 @@ class HuyaBatchRunner:
return
client = HuyaHttpClient(logger=lambda msg: self._push_log("info", f"[{uid}] {msg}"))
role_status = client.check_user_bind_game_account(
role_status, role_query_result = self._resolve_bind_status(
client=client,
uid=uid,
cookie=cookie,
b_act_id=b_act_id_int,
is_use_outer_act_id=0,
b_act_id_int=b_act_id_int,
)
if role_status is None:
self._mark_task(worker_db, task, "error", "虎牙绑定角色查询接口无响应")
@@ -1129,17 +1315,19 @@ class HuyaBatchRunner:
task,
"failed",
role_status.msg or f"虎牙绑定角色查询失败: {role_status.status}",
{"bind_act_id": b_act_id_int, "bind_status": role_status.to_dict()},
{"bind_act_id": b_act_id_int, **role_query_result},
)
return
if not role_status.accountData.isBindAcount or not role_status.accountData.isBindRole:
role_info = self._bind_role_result(role_status)
role_name = role_info["role_name"]
if not role_name:
result = {
"bind_act_id": b_act_id_int,
"bind_confirmed": False,
"bind_status": role_status.to_dict(),
**role_query_result,
}
self._mark_task(worker_db, task, "failed", "尚未绑定游戏角色,请先扫码完成绑定", result)
self._mark_task(worker_db, task, "failed", "尚未识别到待确认角色,请先扫码完成绑定", result)
return
confirm_resp = client.confirm_bind_act_account(
@@ -1156,6 +1344,7 @@ class HuyaBatchRunner:
"bind_confirmed": False,
"confirm_result": confirm_resp.to_dict(),
"before_bind_status": role_status.to_dict(),
**role_query_result,
}
self._mark_task(
worker_db,
@@ -1166,57 +1355,57 @@ class HuyaBatchRunner:
)
return
refreshed_status = client.check_user_bind_game_account(
refreshed_status, refreshed_query_result = self._resolve_bind_status(
client=client,
uid=uid,
cookie=cookie,
b_act_id=b_act_id_int,
is_use_outer_act_id=1,
b_act_id_int=b_act_id_int,
)
if refreshed_status is None:
result = {
"bind_act_id": b_act_id_int,
"bind_confirmed": False,
"bind_confirmed": True,
"confirm_result": confirm_resp.to_dict(),
"before_bind_status": role_status.to_dict(),
**role_info,
**role_query_result,
}
self._mark_task(worker_db, task, "error", "虎牙活动绑定状态刷新无响应", result)
self._apply_role_to_account(account, role_status, "bind_confirmed")
self._mark_task(worker_db, task, "success", f"确认绑定: {role_name}", result)
return
if refreshed_status.status != 200:
result = {
"bind_act_id": b_act_id_int,
"bind_confirmed": False,
"bind_confirmed": True,
"confirm_result": confirm_resp.to_dict(),
"before_bind_status": role_status.to_dict(),
"bind_status": refreshed_status.to_dict(),
**role_info,
**role_query_result,
"refresh_error": refreshed_query_result,
}
self._mark_task(
worker_db,
task,
"failed",
refreshed_status.msg or f"虎牙活动绑定状态刷新失败: {refreshed_status.status}",
result,
)
self._apply_role_to_account(account, role_status, "bind_confirmed")
self._mark_task(worker_db, task, "success", f"确认绑定: {role_name}", result)
return
bind_confirmed = bool(
refreshed_confirmed = bool(
refreshed_status.accountData.isBindAcount
and refreshed_status.accountData.isBindRole
)
role_info = self._bind_role_result(refreshed_status)
refreshed_role_info = self._bind_role_result(refreshed_status)
final_status = refreshed_status if refreshed_role_info["role_name"] else role_status
final_role_info = refreshed_role_info if refreshed_role_info["role_name"] else role_info
result = {
"bind_act_id": b_act_id_int,
"bind_confirmed": bind_confirmed,
"bind_confirmed": True,
"refreshed_is_bound": refreshed_confirmed,
"confirm_result": confirm_resp.to_dict(),
"before_bind_status": role_status.to_dict(),
"bind_status": refreshed_status.to_dict(),
**role_info,
**role_query_result,
"refresh_result": refreshed_query_result,
**final_role_info,
}
if not bind_confirmed:
self._mark_task(worker_db, task, "failed", "确认后仍未检测到活动绑定角色", result)
return
self._apply_role_to_account(account, refreshed_status, "bind_confirmed")
role_name = self._role_name(refreshed_status) or "已绑定"
self._apply_role_to_account(account, final_status, "bind_confirmed")
role_name = final_role_info["role_name"] or role_name or "已绑定"
self._mark_task(worker_db, task, "success", f"确认绑定: {role_name}", result)
def _execute_one(self, task_id: int, account_info: dict, config_info: dict, total: int):