refactor(distribution): 重写分销迁移并落地利润百分比分成与货架比例

将 000064-000078 合并为 064/065/066,默认规则改为收号 35%、卖出 40%、服务费 25%。
货架调价改为增加分站 1 元兑换哈夫币比例。sql-guard 仅保护 main 已发布迁移。
This commit is contained in:
yml2213
2026-09-08 19:02:58 +08:00
parent 48a2961245
commit d762b33f54
48 changed files with 745 additions and 1073 deletions
@@ -18,6 +18,10 @@ const (
ServiceFeeUnitPercent = "percent"
ServiceFeeUnitFixedAmount = "fixed_amount"
ServiceFeeUnitRatio = "ratio"
DefaultReceivePercent = 35.0
DefaultSellPercent = 40.0
DefaultServicePercent = 25.0
)
var (
@@ -27,7 +31,7 @@ var (
ErrUnsupportedMode = errors.New("unsupported distribution mode")
)
// Rule 是后台可编辑的分账规则。比例字段按参与方角色命名,避免方向歧义。
// Rule 是后台可编辑的分账规则。比例字段存百分数(35/40/25),按参与方角色命名。
type Rule struct {
Mode string
PlatformReceiveRatio float64
@@ -47,6 +51,7 @@ type Rule struct {
type SettlementInput struct {
GrossPaidAmountCent int64
RefundAmountCent int64
OwnerRentAmountCent int64
MarkupAmountCent int64
GrossProfitByParty []PartyProfitInput
}
@@ -75,23 +80,22 @@ type SettlementResult struct {
TaxByParty []PartyTaxResult
}
// DefaultRule 返回文档中的第一版占位值,仅供对照,禁止当作已手算确认的生效分成。
// 本站自卖没有默认比例,必须单独配置。
// DefaultRule 返回已确认的默认百分比:收号 35%、卖出 40%、服务费 25%。
func DefaultRule(mode string) (Rule, error) {
base := Rule{
Mode: mode, ServiceFeeValue: 2.5, ServiceFeeUnit: ServiceFeeUnitRatio,
Mode: mode, ServiceFeeValue: DefaultServicePercent, ServiceFeeUnit: ServiceFeeUnitPercent,
PaymentFeeBPS: 50, TaxEnabled: false, TaxRateBPS: 100,
}
switch mode {
case ModeTwoPartyDistributorReceive:
base.DistributorReceiveRatio = 3.5
base.PlatformSellRatio = 4
base.DistributorReceiveRatio = DefaultReceivePercent
base.PlatformSellRatio = DefaultSellPercent
case ModeTwoPartyPlatformReceive:
base.PlatformReceiveRatio = 3.5
base.DistributorSellRatio = 4
base.PlatformReceiveRatio = DefaultReceivePercent
base.DistributorSellRatio = DefaultSellPercent
case ModeThreeParty:
base.DistributorARatio = 3.5
base.DistributorBRatio = 4
base.DistributorARatio = DefaultReceivePercent
base.DistributorBRatio = DefaultSellPercent
case ModeSiteSelfSell:
return Rule{}, ErrUnsupportedMode
default:
@@ -100,9 +104,38 @@ func DefaultRule(mode string) (Rule, error) {
return base, nil
}
// CalculateSettlement 先扣支付手续费,再计算服务费和分成基数;退款金额不能超过支付金额。
// NormalizeSplitPercent 把口头 3.5/4/2.5 换成 35/40/25;已经是百分数的原样保留。
func NormalizeSplitPercent(value float64) float64 {
if value <= 0 || math.IsNaN(value) || math.IsInf(value, 0) {
return 0
}
if value <= 10 {
return math.Round(value*10*10) / 10
}
return math.Round(value*10) / 10
}
func normalizeRulePercents(row *Rule) {
if row == nil {
return
}
row.PlatformReceiveRatio = NormalizeSplitPercent(row.PlatformReceiveRatio)
row.PlatformSellRatio = NormalizeSplitPercent(row.PlatformSellRatio)
row.DistributorReceiveRatio = NormalizeSplitPercent(row.DistributorReceiveRatio)
row.DistributorSellRatio = NormalizeSplitPercent(row.DistributorSellRatio)
row.DistributorARatio = NormalizeSplitPercent(row.DistributorARatio)
row.DistributorBRatio = NormalizeSplitPercent(row.DistributorBRatio)
if row.ServiceFeeUnit == ServiceFeeUnitRatio || row.ServiceFeeUnit == "" {
row.ServiceFeeUnit = ServiceFeeUnitPercent
}
if row.ServiceFeeUnit == ServiceFeeUnitPercent {
row.ServiceFeeValue = NormalizeSplitPercent(row.ServiceFeeValue)
}
}
// CalculateSettlement 先扣通道手续费和号主应得,得到利润后再按 35/40/25 切。
func CalculateSettlement(rule Rule, input SettlementInput) (SettlementResult, error) {
if input.GrossPaidAmountCent < 0 || input.RefundAmountCent < 0 || input.MarkupAmountCent < 0 || input.RefundAmountCent > input.GrossPaidAmountCent {
if input.GrossPaidAmountCent < 0 || input.RefundAmountCent < 0 || input.OwnerRentAmountCent < 0 || input.MarkupAmountCent < 0 || input.RefundAmountCent > input.GrossPaidAmountCent {
return SettlementResult{}, ErrInvalidAmount
}
if rule.PaymentFeeBPS < 0 || rule.PaymentFeeBPS > 10000 || rule.TaxRateBPS < 0 || rule.TaxRateBPS > 10000 || rule.ServiceFeeValue < 0 {
@@ -113,13 +146,16 @@ func CalculateSettlement(rule Rule, input SettlementInput) (SettlementResult, er
}
netPaid := input.GrossPaidAmountCent - input.RefundAmountCent
paymentFee := roundHalfUp(float64(netPaid) * float64(rule.PaymentFeeBPS) / 10000)
serviceFee, err := serviceFeeCent(rule, netPaid)
profit := netPaid - input.OwnerRentAmountCent - paymentFee
if profit < 0 {
profit = 0
}
serviceFee, err := serviceFeeCent(rule, profit, netPaid)
if err != nil {
return SettlementResult{}, err
}
splitBase := netPaid - paymentFee - serviceFee
if splitBase < 0 {
splitBase = 0
if serviceFee > profit {
serviceFee = profit
}
result := SettlementResult{
GrossPaidAmountCent: input.GrossPaidAmountCent,
@@ -128,24 +164,24 @@ func CalculateSettlement(rule Rule, input SettlementInput) (SettlementResult, er
PaymentFeeCent: paymentFee,
ServiceFeeCent: serviceFee,
MarkupAmountCent: input.MarkupAmountCent,
SplitBaseAmountCent: splitBase,
SplitBaseAmountCent: profit,
}
if rule.TaxEnabled {
result.TaxByParty = make([]PartyTaxResult, 0, len(input.GrossProfitByParty))
for _, party := range input.GrossProfitByParty {
profit := party.IncomeAmountCent - party.CostAmountCent
tax := roundHalfUp(float64(maxInt64(profit, 0)) * float64(rule.TaxRateBPS) / 10000)
profitParty := party.IncomeAmountCent - party.CostAmountCent
tax := roundHalfUp(float64(maxInt64(profitParty, 0)) * float64(rule.TaxRateBPS) / 10000)
result.TaxAmountCent += tax
result.TaxByParty = append(result.TaxByParty, PartyTaxResult{PartyRole: party.PartyRole, GrossProfitCent: profit, TaxAmountCent: tax})
result.TaxByParty = append(result.TaxByParty, PartyTaxResult{PartyRole: party.PartyRole, GrossProfitCent: profitParty, TaxAmountCent: tax})
}
}
return result, nil
}
func serviceFeeCent(rule Rule, netPaid int64) (int64, error) {
func serviceFeeCent(rule Rule, profit, netPaid int64) (int64, error) {
switch rule.ServiceFeeUnit {
case ServiceFeeUnitPercent:
return roundHalfUp(float64(netPaid) * rule.ServiceFeeValue / 100), nil
return roundHalfUp(float64(profit) * rule.ServiceFeeValue / 100), nil
case ServiceFeeUnitFixedAmount:
return roundHalfUp(rule.ServiceFeeValue * 100), nil
case ServiceFeeUnitRatio:
@@ -176,11 +212,8 @@ type PartySplit struct {
AmountCent int64
}
// SplitSettlement 按规则模式把分成基数以百分比拆给各分销参与方。
// 销售加价全部计入卖出方收入(设计文档 7.6);
// 剩余金额(含四舍五入尾差)由调用方归入平台留存并记录 RoundingAdjustmentCent,
// 最终业务口径以设计文档 7.2 待确认项的结论为准。
func SplitSettlement(rule Rule, splitBase int64, markupCent int64) []PartySplit {
// SplitSettlement 按百分数切利润:收号 35%、卖出 40%。服务费 25% 记在财务快照,不并进参与方。
func SplitSettlement(rule Rule, profitCent int64) []PartySplit {
roles := []struct {
role string
ratio float64
@@ -206,28 +239,13 @@ func SplitSettlement(rule Rule, splitBase int64, markupCent int64) []PartySplit
}
splits := make([]PartySplit, 0, len(roles))
for _, item := range roles {
amount := roundHalfUp(float64(splitBase) * item.ratio / 100)
amount := roundHalfUp(float64(profitCent) * item.ratio / 100)
splits = append(splits, PartySplit{PartyRole: item.role, Ratio: item.ratio, AmountCent: maxInt64(amount, 0)})
}
if markupCent > 0 {
// 加价归卖出方:两方-分销收号与三方模式的卖出方分别是 platform_sell / distributor_b。
sellerRole := "distributor_sell"
switch rule.Mode {
case ModeTwoPartyDistributorReceive:
sellerRole = "platform_sell"
case ModeThreeParty:
sellerRole = "distributor_b"
}
for i := range splits {
if splits[i].PartyRole == sellerRole {
splits[i].AmountCent += markupCent
}
}
}
return splits
}
// SplitRemainderCent 返回分成基数扣除各方分成后的平台留存金额(含尾差)。
// SplitRemainderCent 返回利润扣除各方分成后的剩余(未扣服务费)。
func SplitRemainderCent(splitBase int64, splits []PartySplit) int64 {
sum := int64(0)
for _, item := range splits {
@@ -235,3 +253,8 @@ func SplitRemainderCent(splitBase int64, splits []PartySplit) int64 {
}
return splitBase - sum
}
// SplitRoundingCent 返回利润扣完收号、卖出和服务费后的四舍五入尾差。
func SplitRoundingCent(profitCent, serviceFeeCent int64, splits []PartySplit) int64 {
return SplitRemainderCent(profitCent, splits) - serviceFeeCent
}