532 lines
20 KiB
Go
532 lines
20 KiB
Go
package sniper
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import (
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"context"
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"errors"
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"fmt"
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"sync"
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"sync/atomic"
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"testing"
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"time"
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"huya-go/internal/huya"
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)
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// TestClassifyExchangeThrottleTexts 覆盖 2026-10-16 三台机器日志里真实出现过的限流文案。
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//
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// 这些文案过去全部落到 failed:既看不出被限流,也享受不到限流该有的退避语义
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// (pc-1 的 1421 次请求里 917 次「活动太火爆」+ 244 次「领取频率限制」)。
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func TestClassifyExchangeThrottleTexts(t *testing.T) {
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throttleTexts := []string{
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"活动太火爆了,请稍后重试",
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"领取频率限制,请稍后重试!!",
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"请求太频繁,请稍后重试",
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"操作频繁,请稍后再试",
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"当前网络繁忙,请稍后重试",
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"您点击太快,请稍等再试",
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}
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for _, text := range throttleTexts {
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resp := &huya.ScoreExchangePrizeResp{Status: 500, Msg: text}
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if got := ClassifyExchange(resp, nil); got != CategoryTooFrequent {
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t.Fatalf("ClassifyExchange(%q)=%s, want %s", text, got, CategoryTooFrequent)
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}
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}
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}
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// TestClassifyExchangeOrderPrefersSpecificReason 验证具体原因优先于限流:
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// 「库存不足,请稍后重试」必须判成售罄而不是限流。
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func TestClassifyExchangeOrderPrefersSpecificReason(t *testing.T) {
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cases := []struct {
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text string
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want string
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}{
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{text: "库存不足,请稍后重试", want: CategorySoldOut},
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{text: "该奖品已抢完", want: CategorySoldOut},
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{text: "兑换货币不足,请参与活动获得兑换货币", want: CategoryNotEnough},
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{text: "奖品暂未开放兑换", want: CategoryNotOpen},
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{text: "账号未绑定!", want: CategorySessionLost},
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{text: "登录态已失效,请重新登录", want: CategorySessionLost},
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{text: "奖品已下架", want: CategoryOffShelf},
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}
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for _, tt := range cases {
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resp := &huya.ScoreExchangePrizeResp{Status: 500, Msg: tt.text}
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if got := ClassifyExchange(resp, nil); got != tt.want {
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t.Fatalf("ClassifyExchange(%q)=%s, want %s", tt.text, got, tt.want)
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}
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}
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}
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// TestClassifyExchangeProtocolError 验证协议层错误与普通失败分开归类。
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func TestClassifyExchangeProtocolError(t *testing.T) {
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protocolErr := fmt.Errorf("%w: webActUI.scoreExchangePrize 响应缺少 tRsp/tResp(iRet=-1 keys={tErr})", huya.ErrProtocolResponse)
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if got := ClassifyExchange(nil, protocolErr); got != CategoryProtocol {
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t.Fatalf("协议错误应归为 %s,实际 %s", CategoryProtocol, got)
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}
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if got := ClassifyExchange(nil, errors.New("timeout")); got != CategoryError {
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t.Fatalf("普通网络错误应归为 %s,实际 %s", CategoryError, got)
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}
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}
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// TestCategoryLabelAndLogLevel 验证新增分类的标签与日志等级映射。
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func TestCategoryLabelAndLogLevel(t *testing.T) {
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if got := CategoryLabel(CategoryProtocol); got != "协议异常" {
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t.Fatalf("CategoryLabel(protocol)=%q", got)
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}
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if got := LogLevelForCategory(CategoryProtocol); got != "error" {
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t.Fatalf("协议异常应为 error 级,实际 %s", got)
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}
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if got := LogLevelForCategory(CategorySessionLost); got != "warn" {
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t.Fatalf("会话失效应为 warn 级,实际 %s", got)
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}
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}
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// TestRetryEscalationMath 验证退避阶梯的两个纯函数。
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func TestRetryEscalationMath(t *testing.T) {
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wantStreak := map[int]int{1: 1, 2: 1, 3: 2, 4: 4, 5: 4, 9: 4}
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for streak, want := range wantStreak {
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if got := streakMultiplier(streak); got != want {
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t.Fatalf("streakMultiplier(%d)=%d, want %d", streak, got, want)
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}
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}
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wantStage := map[time.Duration]int{
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500 * time.Millisecond: 1,
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3 * time.Second: 2,
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6 * time.Second: 3,
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}
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for elapsed, want := range wantStage {
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if got := stageMultiplier(elapsed, CategoryFailed); got != want {
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t.Fatalf("stageMultiplier(%v)=%d, want %d", elapsed, got, want)
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}
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}
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// 正常等待类(售罄/未开放)放慢得更保守,避免错过库存回流。
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if got := stageMultiplier(6*time.Second, CategorySoldOut); got != 2 {
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t.Fatalf("售罄阶段倍率=%d, want 2", got)
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}
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}
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// TestThrottleGovernorEscalatesAndRecovers 验证全局降速器:连续无进展才降速、有进展立刻回退。
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func TestThrottleGovernorEscalatesAndRecovers(t *testing.T) {
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g := newThrottleGovernor()
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g.minRequests = 2
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g.stallWindow = time.Millisecond
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g.lastProgress = time.Now().Add(-time.Second)
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g.lastEscalate = time.Now().Add(-time.Second)
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g.observe(CategoryTooFrequent)
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if got := g.current(); got != 1 {
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t.Fatalf("未达阈值不该降速,factor=%v", got)
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}
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g.observe(CategoryTooFrequent)
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if got := g.current(); got <= 1 {
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t.Fatalf("连续无进展应开始降速,factor=%v", got)
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}
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if got := g.peak(); got <= 1 {
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t.Fatalf("peak 应记录最大倍率,实际 %v", got)
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}
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before := g.current()
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g.observe(CategorySuccess)
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if got := g.current(); got >= before {
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t.Fatalf("有进展后应回退,factor 从 %v 到 %v", before, got)
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}
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if got := g.current(); got < 1 {
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t.Fatalf("倍率不应小于 1,实际 %v", got)
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}
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}
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// TestRunStateFirstWaveStagger 验证首发错峰:第 0 个账号立即发,其余按步长错开,每个账号只生效一次。
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func TestRunStateFirstWaveStagger(t *testing.T) {
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accounts := []Account{{UID: 1, Cookie: "yyuid=1"}, {UID: 2, Cookie: "yyuid=2"}, {UID: 3, Cookie: "yyuid=3"}}
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state := newRunState(accounts, 1, 1, Config{
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OpenAt: time.Now(),
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FirstWaveSpread: DefaultFirstWaveSpread,
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FirstWaveMaxStep: DefaultFirstWaveMaxStep,
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})
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want := []time.Duration{0, DefaultFirstWaveMaxStep, 2 * DefaultFirstWaveMaxStep}
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for index, account := range accounts {
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if got := state.takeFirstWaveDelay(account.UID); got != want[index] {
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t.Fatalf("账号 %d 首发等待=%v, want %v", account.UID, got, want[index])
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}
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}
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if got := state.takeFirstWaveDelay(1); got != 0 {
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t.Fatalf("同一账号不应重复错峰,实际 %v", got)
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}
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}
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// TestRunTargetsWindowModeKeepsTryingUntilDeadline 是 P1 的核心回归:
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// 账号很少时,旧实现会「20 轮 × 150ms」在开抢前把预算烧光(pc-3 instance-4 0 成功),
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// 窗口模式必须一直打到窗口结束。
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func TestRunTargetsWindowModeKeepsTryingUntilDeadline(t *testing.T) {
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client := &fakeActivityClient{
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exchangeFn: func(uid int64, sid, pid int32) (*huya.ScoreExchangePrizeResp, error) {
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return &huya.ScoreExchangePrizeResp{Status: 500, Msg: "活动太火爆了,请稍后重试"}, nil
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},
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}
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runner := Runner{Client: client}
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started := time.Now()
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err := runner.RunTargets(context.Background(), []Account{{UID: 1, Cookie: "yyuid=1"}}, []Target{{PID: 12889}}, Config{
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SID: 2203,
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OpenAt: started,
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windowOverride: 120 * time.Millisecond,
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Loops: 0, // 窗口模式:不限制轮次
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Delay: 5 * time.Millisecond,
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ErrorBackoff: time.Millisecond,
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TooFrequentBackoff: time.Millisecond,
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}, nil)
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if err != nil {
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t.Fatal(err)
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}
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if elapsed := time.Since(started); elapsed < 100*time.Millisecond {
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t.Fatalf("窗口模式应跑到窗口结束,实际只跑了 %v", elapsed)
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}
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_, exchangeCount, _ := client.counts()
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if exchangeCount < 5 {
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t.Fatalf("窗口内应持续尝试,实际只有 %d 次", exchangeCount)
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}
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}
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// TestRunTargetsPrefireOnceBeforeOpen 验证开抢前只预打一轮,然后静默等到窗口起点。
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func TestRunTargetsPrefireOnceBeforeOpen(t *testing.T) {
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var mu sync.Mutex
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var calls []time.Time
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client := &fakeActivityClient{
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exchangeFn: func(uid int64, sid, pid int32) (*huya.ScoreExchangePrizeResp, error) {
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mu.Lock()
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calls = append(calls, time.Now())
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mu.Unlock()
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return &huya.ScoreExchangePrizeResp{Status: 500, Msg: "奖品暂未开放兑换"}, nil
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},
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}
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runner := Runner{Client: client}
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// 触发时刻远早于窗口起点:应当先预打一轮,再静默等到窗口起点。
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openAt := time.Now().Add(500 * time.Millisecond)
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started := time.Now()
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err := runner.RunTargets(context.Background(), []Account{{UID: 1, Cookie: "yyuid=1"}}, []Target{{PID: 12889}}, Config{
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SID: 2203,
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OpenAt: openAt,
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windowOverride: 60 * time.Millisecond,
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Loops: 0,
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Delay: 5 * time.Millisecond,
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StartAhead: 20 * time.Millisecond,
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ErrorBackoff: time.Millisecond,
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TooFrequentBackoff: time.Millisecond,
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}, nil)
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if err != nil {
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t.Fatal(err)
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}
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mu.Lock()
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captured := append([]time.Time(nil), calls...)
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mu.Unlock()
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if len(captured) < 2 {
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t.Fatalf("应有预打 + 窗口内重试,实际 %d 次", len(captured))
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}
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windowStart := openAt.Add(-20 * time.Millisecond)
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if !captured[0].Before(windowStart.Add(-50 * time.Millisecond)) {
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t.Fatalf("第一次请求应明显早于窗口起点(预打),实际 %v(窗口起点 %v)", captured[0], windowStart)
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}
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for _, at := range captured[1:] {
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if at.Before(windowStart.Add(-30 * time.Millisecond)) {
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t.Fatalf("预打之后应等到窗口起点,实际在 %v(窗口起点 %v)", at, windowStart)
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}
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}
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if elapsed := time.Since(started); elapsed < 500*time.Millisecond {
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t.Fatalf("应跑到窗口结束(%v),实际 %v", openAt.Add(60*time.Millisecond), elapsed)
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}
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}
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// TestRunTargetsSkipsPrefireNearWindowStart 验证触发时刻与窗口起点重合时不会把首发齐射打两遍。
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func TestRunTargetsSkipsPrefireNearWindowStart(t *testing.T) {
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client := &fakeActivityClient{}
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runner := Runner{Client: client}
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openAt := time.Now().Add(60 * time.Millisecond)
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err := runner.RunTargets(context.Background(), []Account{{UID: 1, Cookie: "yyuid=1"}}, []Target{{PID: 12889}}, Config{
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SID: 2203,
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OpenAt: openAt,
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windowOverride: 40 * time.Millisecond,
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Loops: 1, // 只跑一轮,用于观察首发是否被重复
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StartAhead: 60 * time.Millisecond,
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}, nil)
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if err != nil {
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t.Fatal(err)
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}
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if _, exchangeCount, _ := client.counts(); exchangeCount != 1 {
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t.Fatalf("窗口起点附近不应额外预打,实际请求 %d 次", exchangeCount)
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}
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}
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// TestRunTargetsWindowAlreadyExpiredSkips 验证窗口已过时不再发请求。
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func TestRunTargetsWindowAlreadyExpiredSkips(t *testing.T) {
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client := &fakeActivityClient{}
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runner := Runner{Client: client}
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started := time.Now()
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err := runner.RunTargets(context.Background(), []Account{{UID: 1, Cookie: "yyuid=1"}}, []Target{{PID: 12889}}, Config{
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SID: 2203,
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OpenAt: time.Now().Add(-2 * time.Second),
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windowOverride: time.Second,
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Loops: 0,
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}, nil)
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if err != nil {
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t.Fatal(err)
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}
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if _, exchangeCount, _ := client.counts(); exchangeCount != 0 {
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t.Fatalf("窗口已过不该发请求,实际 %d 次", exchangeCount)
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}
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if elapsed := time.Since(started); elapsed > 200*time.Millisecond {
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t.Fatalf("窗口已过应立即返回,实际 %v", elapsed)
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}
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}
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// TestRunTargetsSessionLostStopsAfterLimit 验证会话失效连续多次后停止该账号。
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func TestRunTargetsSessionLostStopsAfterLimit(t *testing.T) {
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client := &fakeActivityClient{
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exchangeFn: func(uid int64, sid, pid int32) (*huya.ScoreExchangePrizeResp, error) {
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return &huya.ScoreExchangePrizeResp{Status: 500, Msg: "账号未绑定!"}, nil
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},
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}
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runner := Runner{Client: client}
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err := runner.RunTargets(context.Background(), []Account{{UID: 1, Cookie: "yyuid=1"}}, []Target{{PID: 12889}}, Config{
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SID: 2203,
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Loops: 10,
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Delay: 2 * time.Millisecond,
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ErrorBackoff: time.Millisecond,
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SessionLostLimit: 3,
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}, nil)
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if err != nil {
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t.Fatal(err)
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}
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_, exchangeCount, _ := client.counts()
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if exchangeCount != 3 {
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t.Fatalf("连续失效达到阈值应停止该账号,实际请求 %d 次", exchangeCount)
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}
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}
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// TestRunTargetsSummaryIncludesRequestAndAccountStats 验证接口统计与逐账号结局。
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func TestRunTargetsSummaryIncludesRequestAndAccountStats(t *testing.T) {
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client := &fakeActivityClient{
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exchangeFn: func(uid int64, sid, pid int32) (*huya.ScoreExchangePrizeResp, error) {
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return nil, errors.New("网络抖动")
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},
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}
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var summary RunSummary
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runner := Runner{Client: client, OnSummary: func(item RunSummary) { summary = item }}
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err := runner.RunTargets(context.Background(), []Account{{UID: 7, Cookie: "yyuid=7"}}, []Target{{PID: 12889}}, Config{
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SID: 2203,
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Loops: 2,
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Delay: time.Millisecond,
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ErrorBackoff: time.Millisecond,
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StopAfterSuccess: true,
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}, func(Result) {})
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if err != nil {
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t.Fatal(err)
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}
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var exchangeStat *RequestStat
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for index := range summary.RequestStats {
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if summary.RequestStats[index].Kind == reqExchange.String() {
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exchangeStat = &summary.RequestStats[index]
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}
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}
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if exchangeStat == nil {
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t.Fatalf("缺少兑换接口统计: %+v", summary.RequestStats)
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}
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if exchangeStat.Count < 1 || exchangeStat.Failed != exchangeStat.Count || exchangeStat.LastErr == "" {
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t.Fatalf("兑换接口统计不正确: %+v", *exchangeStat)
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}
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if exchangeStat.Slowest <= 0 {
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t.Fatalf("应记录最慢耗时: %+v", *exchangeStat)
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}
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if len(summary.AccountOutcomes) != 1 {
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t.Fatalf("应有 1 条账号结局,实际 %+v", summary.AccountOutcomes)
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}
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outcome := summary.AccountOutcomes[0]
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if outcome.UID != 7 || outcome.Category != CategoryError || outcome.Attempts < 1 {
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t.Fatalf("账号结局不正确: %+v", outcome)
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}
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}
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// TestPlanTriggerDynamicAdvance 验证定时触发计划:动态提前量、预热/复校/窗口时刻。
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func TestPlanTriggerDynamicAdvance(t *testing.T) {
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target := time.Date(2026, 10, 16, 17, 0, 0, 0, time.Local)
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calibration := huya.TimeCalibration{
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Offset: 900 * time.Millisecond, // 本机比服务端慢 0.9s(pc-3 实测)
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ErrorBound: 30 * time.Millisecond,
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RTT: 60 * time.Millisecond,
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}
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plan := PlanTrigger(target, calibration, 0, 30*time.Second)
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if want := 60 * time.Millisecond; plan.Advance != want {
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t.Fatalf("动态提前量=%v, want %v", plan.Advance, want)
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}
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wantOpen := target.Add(-900 * time.Millisecond)
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if !plan.OpenAt.Equal(wantOpen) {
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t.Fatalf("开抢时刻=%v, want %v", plan.OpenAt, wantOpen)
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}
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if !plan.TriggerAt.Equal(wantOpen.Add(-60 * time.Millisecond)) {
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t.Fatalf("触发时刻=%v", plan.TriggerAt)
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}
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if !plan.WarmupAt.Equal(wantOpen.Add(-WarmupLead)) {
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t.Fatalf("预热时刻=%v", plan.WarmupAt)
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}
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if !plan.ResyncAt.Equal(wantOpen.Add(-ResyncLead)) {
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t.Fatalf("复校时刻=%v", plan.ResyncAt)
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}
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if !plan.WindowEnd.Equal(wantOpen.Add(30 * time.Second)) {
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t.Fatalf("窗口结束=%v", plan.WindowEnd)
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}
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if got := PlanTrigger(target, calibration, 2500*time.Millisecond, time.Second).Advance; got != 2500*time.Millisecond {
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t.Fatalf("显式提前量应覆盖动态值,实际 %v", got)
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}
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if got := PlanTrigger(target, huya.TimeCalibration{}, 0, time.Second).Advance; got != MinTriggerAdvance {
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t.Fatalf("提前量下限=%v, want %v", got, MinTriggerAdvance)
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}
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if got := WindowDuration(0); got != DefaultWindowSeconds*time.Second {
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t.Fatalf("默认窗口=%v", got)
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}
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}
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// TestRunTargetsPerAccountLoopsAreIndependent 是「每账号独立循环」的核心回归:
|
||
// 一个账号卡在慢请求上时,其他账号必须继续按自己的节奏推进。
|
||
//
|
||
// 旧实现按「一轮打完等所有人」(wg.Wait)同步,账号 1 的慢请求会把账号 2 的第二轮
|
||
// 死死卡在起跑线上;账号少的实例尤其吃亏(pc-3 instance-4 因此 0 成功)。
|
||
func TestRunTargetsPerAccountLoopsAreIndependent(t *testing.T) {
|
||
blocked := make(chan struct{})
|
||
entered := make(chan struct{})
|
||
var enterOnce sync.Once
|
||
var slowExchanges, fastExchanges int64
|
||
|
||
client := &fakeActivityClient{
|
||
exchangeFn: func(uid int64, sid, pid int32) (*huya.ScoreExchangePrizeResp, error) {
|
||
if uid == 1 {
|
||
atomic.AddInt64(&slowExchanges, 1)
|
||
enterOnce.Do(func() { close(entered) })
|
||
<-blocked
|
||
return &huya.ScoreExchangePrizeResp{Status: 500, Msg: "活动太火爆了,请稍后重试"}, nil
|
||
}
|
||
atomic.AddInt64(&fastExchanges, 1)
|
||
return &huya.ScoreExchangePrizeResp{Status: 500, Msg: "活动太火爆了,请稍后重试"}, nil
|
||
},
|
||
}
|
||
runner := Runner{Client: client}
|
||
accounts := []Account{{UID: 1, Cookie: "yyuid=1"}, {UID: 2, Cookie: "yyuid=2"}}
|
||
|
||
done := make(chan error, 1)
|
||
go func() {
|
||
done <- runner.RunTargets(context.Background(), accounts, []Target{{PID: 12889}}, Config{
|
||
SID: 2203,
|
||
Loops: 30,
|
||
Delay: time.Millisecond,
|
||
ErrorBackoff: time.Millisecond,
|
||
TooFrequentBackoff: time.Millisecond,
|
||
Concurrency: 4,
|
||
}, nil)
|
||
}()
|
||
|
||
select {
|
||
case <-entered:
|
||
case <-time.After(2 * time.Second):
|
||
t.Fatal("账号 1 的慢请求未开始")
|
||
}
|
||
|
||
// 账号 1 仍阻塞在第一个请求里:账号 2 应当已经独立跑完多轮。
|
||
deadline := time.Now().Add(2 * time.Second)
|
||
for atomic.LoadInt64(&fastExchanges) < 3 && time.Now().Before(deadline) {
|
||
time.Sleep(2 * time.Millisecond)
|
||
}
|
||
got := atomic.LoadInt64(&fastExchanges)
|
||
close(blocked)
|
||
|
||
if err := <-done; err != nil {
|
||
t.Fatal(err)
|
||
}
|
||
if got < 3 {
|
||
t.Fatalf("账号 1 阻塞期间账号 2 只完成了 %d 次兑换,独立循环应继续推进(want >= 3)", got)
|
||
}
|
||
}
|
||
|
||
// TestRunTargetsSharedListTTLSingleFlight 验证共享列表快照是「TTL + 单飞」:
|
||
// 多个账号多轮里只查一次列表,既不被单次抖动拖垮,也不把名单打爆。
|
||
//
|
||
// 只做单飞(无 TTL)时每轮都会重新查询,2 账号 × 3 轮最坏要 6 次。
|
||
func TestRunTargetsSharedListTTLSingleFlight(t *testing.T) {
|
||
client := &fakeActivityClient{
|
||
listResp: &huya.GetActPrizeListResp{
|
||
Status: 200,
|
||
Msg: "请求成功",
|
||
Prizes: []huya.PrizeInfo{{ID: 12889, SID: 2203, Name: "套装-潮萌小黄鸭", NewScore: 988, LeftNum: 10}},
|
||
},
|
||
exchangeFn: func(uid int64, sid, pid int32) (*huya.ScoreExchangePrizeResp, error) {
|
||
return &huya.ScoreExchangePrizeResp{Status: 500, Msg: "活动太火爆了,请稍后重试"}, nil
|
||
},
|
||
}
|
||
runner := Runner{Client: client}
|
||
accounts := []Account{{UID: 1, Cookie: "yyuid=1"}, {UID: 2, Cookie: "yyuid=2"}}
|
||
|
||
err := runner.RunTargets(context.Background(), accounts, []Target{{Name: "小黄鸭"}}, Config{
|
||
SID: 2203,
|
||
Loops: 3,
|
||
Delay: time.Millisecond,
|
||
ErrorBackoff: time.Millisecond,
|
||
TooFrequentBackoff: time.Millisecond,
|
||
Concurrency: 4,
|
||
ListBeforeExchange: true,
|
||
SharePrizeList: true,
|
||
}, nil)
|
||
if err != nil {
|
||
t.Fatal(err)
|
||
}
|
||
listCount, _, _ := client.counts()
|
||
if listCount != 1 {
|
||
t.Fatalf("共享列表应只查一次(TTL 内复用),实际 %d 次", listCount)
|
||
}
|
||
}
|
||
|
||
// TestRunStateClipToDeadline 验证等待时间被裁剪到窗口结束,不会睡过 deadline。
|
||
func TestRunStateClipToDeadline(t *testing.T) {
|
||
state := &runState{deadline: time.Now().Add(50 * time.Millisecond)}
|
||
if got := state.clipToDeadline(10 * time.Millisecond); got != 10*time.Millisecond {
|
||
t.Fatalf("窗口内等待不应被改动,实际 %v", got)
|
||
}
|
||
if got := state.clipToDeadline(time.Second); got <= 0 || got > 60*time.Millisecond {
|
||
t.Fatalf("超出窗口的等待应被裁剪,实际 %v", got)
|
||
}
|
||
if got := (&runState{deadline: time.Now().Add(-time.Millisecond)}).clipToDeadline(time.Second); got != 0 {
|
||
t.Fatalf("窗口已过应不再等待,实际 %v", got)
|
||
}
|
||
if got := (&runState{}).clipToDeadline(time.Second); got != time.Second {
|
||
t.Fatalf("非窗口模式不应裁剪,实际 %v", got)
|
||
}
|
||
}
|
||
|
||
// TestRunStateAccountFinishedAndRoundTracking 覆盖独立循环新增的两个判定:
|
||
// accountFinished(账号自己打完就退出,同时尊重全局目标终止)与最大轮次统计。
|
||
func TestRunStateAccountFinishedAndRoundTracking(t *testing.T) {
|
||
state := newRunState([]Account{{UID: 1}}, 2, 1, Config{})
|
||
if state.accountFinished(1, 2) {
|
||
t.Fatal("目标都没完成时不应判定账号结束")
|
||
}
|
||
state.accounts[1][0].Done = true
|
||
if state.accountFinished(1, 2) {
|
||
t.Fatal("还有一个目标未完成时不应判定账号结束")
|
||
}
|
||
state.accounts[1][1].Done = true
|
||
if !state.accountFinished(1, 2) {
|
||
t.Fatal("所有目标完成后应判定账号结束")
|
||
}
|
||
|
||
// 全局目标终止(售罄 / 下架)后,即使本账号状态未落,也算完成。
|
||
global := newRunState([]Account{{UID: 2}}, 1, 1, Config{})
|
||
global.targetDone[0] = true
|
||
if !global.accountFinished(2, 1) {
|
||
t.Fatal("全局目标已终止时账号应判定结束")
|
||
}
|
||
|
||
rounds := newRunState([]Account{{UID: 3}}, 1, 1, Config{})
|
||
rounds.noteRound(3)
|
||
rounds.noteRound(2)
|
||
rounds.noteRound(7)
|
||
if got := rounds.maxRound(); got != 7 {
|
||
t.Fatalf("最大轮次=%d, want 7", got)
|
||
}
|
||
}
|