完善虎牙确认绑定与角色查询
This commit is contained in:
@@ -75,6 +75,62 @@ class HuyaBatchRunner:
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or self._to_int(cookie_value(cookie, "udb_uid"))
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)
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@staticmethod
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def _role_name(bind_status) -> str:
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account_data = bind_status.accountData
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return account_data.gameRole.roleName or account_data.gameAccount.nick or ""
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@staticmethod
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def _bind_role_result(bind_status) -> dict:
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account_data = bind_status.accountData
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game_account = account_data.gameAccount
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game_role = account_data.gameRole
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return {
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"game_title": bind_status.gameName,
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"role_name": HuyaBatchRunner._role_name(bind_status),
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"change_bind_day": bind_status.changeBindDay,
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"is_bind_account": account_data.isBindAcount,
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"is_bind_role": account_data.isBindRole,
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"is_need_act_check": account_data.isNeedActCheck,
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"change_bind_time": account_data.changBindTime,
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"game_account": game_account.to_dict(),
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"game_role": game_role.to_dict(),
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}
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@staticmethod
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def _role_channel(bind_status) -> str:
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game_role = bind_status.accountData.gameRole
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parts = [bind_status.gameName, game_role.areaName, game_role.platName]
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return " / ".join(part for part in parts if part)
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@staticmethod
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def _format_local_time(timestamp: int) -> str:
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if not timestamp:
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return ""
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return datetime.fromtimestamp(timestamp).strftime("%Y-%m-%d %H:%M:%S")
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@classmethod
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def _bind_change_state(cls, bind_status) -> dict:
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account_data = bind_status.accountData
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is_bound = bool(account_data.isBindAcount and account_data.isBindRole)
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change_time = int(account_data.changBindTime or 0)
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now = int(datetime.now(timezone.utc).timestamp())
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can_change = not is_bound or not change_time or change_time <= now
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return {
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"is_bound": is_bound,
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"can_change_bind": can_change,
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"change_bind_time": change_time,
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"change_available_at": cls._format_local_time(change_time),
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"change_bind_day": int(bind_status.changeBindDay or 0),
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}
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def _apply_role_to_account(self, account: HuyaAccount, bind_status, status: str):
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role_name = self._role_name(bind_status)
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account.status = status
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account.game_name = role_name or bind_status.gameName or account.game_name
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account.game_channel = self._role_channel(bind_status) or account.game_channel
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account.updated_at = datetime.now(timezone.utc)
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def _mark_task(
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self,
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worker_db: Session,
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@@ -189,6 +245,28 @@ class HuyaBatchRunner:
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)
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return
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role_info = self._bind_role_result(bind_status)
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change_state = self._bind_change_state(bind_status)
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if role_info["role_name"]:
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self._apply_role_to_account(account, bind_status, account.status or "imported")
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if not change_state["can_change_bind"]:
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role_name = role_info["role_name"] or "当前角色"
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available_at = change_state["change_available_at"]
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result = {
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"bind_act_id": b_act_id_int,
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**role_info,
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**change_state,
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"bind_status": bind_status.to_dict(),
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}
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self._mark_task(
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worker_db,
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task,
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"failed",
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f"{role_name} 暂不能更换,{available_at} 后可更换",
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result,
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)
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return
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live_link = client.get_live_link_param(
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uid=uid,
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cookie=cookie,
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@@ -240,6 +318,8 @@ class HuyaBatchRunner:
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"mini_qrcode_image": mini_qrcode["mini_qrcode_image"],
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"qrcode_token": mini_qrcode["qrcode_token"],
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"bind_status": bind_status.to_dict(),
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**role_info,
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**change_state,
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"profile": {
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"nick": profile_nick,
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"avatar": profile_avatar,
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@@ -247,11 +327,211 @@ class HuyaBatchRunner:
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}
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account.status = "bind_qr_generated"
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account.game_name = bind_status.gameName or account.game_name
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account.game_name = role_info["role_name"] or bind_status.gameName or account.game_name
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account.nickname = profile_nick or account.nickname
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account.updated_at = datetime.now(timezone.utc)
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self._mark_task(worker_db, task, "success", "已生成绑定小程序码", result)
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def _execute_query_game_name(
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self,
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worker_db: Session,
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task: HuyaTask,
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account: HuyaAccount,
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account_info: dict,
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config_info: dict,
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):
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b_act_id = str(self.payload.get("bind_act_id") or config_info.get("bind_act_id") or "").strip()
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if not b_act_id:
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self._mark_task(worker_db, task, "failed", "请先配置虎牙绑定 bActId")
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return
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b_act_id_int = self._to_int(b_act_id)
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if not b_act_id_int:
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self._mark_task(worker_db, task, "failed", f"虎牙绑定 bActId 无效: {b_act_id}")
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return
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uid = self._resolve_uid(account_info)
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if not uid:
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self._mark_task(worker_db, task, "failed", "无法从账号或 Cookie 解析 yyuid")
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return
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cookie = account_info.get("cookie") or ""
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if not cookie:
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self._mark_task(worker_db, task, "failed", "账号 Cookie 为空")
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return
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client = HuyaHttpClient(logger=lambda msg: self._push_log("info", f"[{uid}] {msg}"))
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bind_status = client.check_user_bind_game_account(
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uid=uid,
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cookie=cookie,
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b_act_id=b_act_id_int,
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is_use_outer_act_id=1,
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)
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if bind_status is None:
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self._mark_task(worker_db, task, "error", "虎牙角色信息接口无响应")
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return
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if bind_status.status != 200:
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self._mark_task(
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worker_db,
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task,
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"failed",
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bind_status.msg or f"虎牙角色信息查询失败: {bind_status.status}",
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{"bind_act_id": b_act_id_int, "bind_status": bind_status.to_dict()},
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)
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return
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role_info = self._bind_role_result(bind_status)
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change_state = self._bind_change_state(bind_status)
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result = {
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"bind_act_id": b_act_id_int,
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**role_info,
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**change_state,
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"bind_status": bind_status.to_dict(),
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}
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role_name = role_info["role_name"]
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if role_name:
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self._apply_role_to_account(account, bind_status, "game_queried")
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self._mark_task(worker_db, task, "success", f"角色: {role_name}", result)
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return
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account.status = "game_not_bound"
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account.updated_at = datetime.now(timezone.utc)
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self._mark_task(worker_db, task, "success", "未绑定游戏角色", result)
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def _execute_confirm_bind(
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self,
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worker_db: Session,
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task: HuyaTask,
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account: HuyaAccount,
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account_info: dict,
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config_info: dict,
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):
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b_act_id = str(self.payload.get("bind_act_id") or config_info.get("bind_act_id") or "").strip()
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if not b_act_id:
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self._mark_task(worker_db, task, "failed", "请先配置虎牙绑定 bActId")
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return
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b_act_id_int = self._to_int(b_act_id)
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if not b_act_id_int:
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self._mark_task(worker_db, task, "failed", f"虎牙绑定 bActId 无效: {b_act_id}")
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return
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uid = self._resolve_uid(account_info)
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if not uid:
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self._mark_task(worker_db, task, "failed", "无法从账号或 Cookie 解析 yyuid")
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return
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cookie = account_info.get("cookie") or ""
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if not cookie:
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self._mark_task(worker_db, task, "failed", "账号 Cookie 为空")
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return
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client = HuyaHttpClient(logger=lambda msg: self._push_log("info", f"[{uid}] {msg}"))
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role_status = client.check_user_bind_game_account(
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uid=uid,
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cookie=cookie,
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b_act_id=b_act_id_int,
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is_use_outer_act_id=0,
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)
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if role_status is None:
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self._mark_task(worker_db, task, "error", "虎牙绑定角色查询接口无响应")
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return
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if role_status.status != 200:
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self._mark_task(
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worker_db,
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task,
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"failed",
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role_status.msg or f"虎牙绑定角色查询失败: {role_status.status}",
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{"bind_act_id": b_act_id_int, "bind_status": role_status.to_dict()},
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)
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return
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if not role_status.accountData.isBindAcount or not role_status.accountData.isBindRole:
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result = {
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"bind_act_id": b_act_id_int,
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"bind_confirmed": False,
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"bind_status": role_status.to_dict(),
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}
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self._mark_task(worker_db, task, "failed", "尚未绑定游戏角色,请先扫码完成绑定", result)
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return
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confirm_resp = client.confirm_bind_act_account(
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uid=uid,
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cookie=cookie,
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b_act_id=b_act_id_int,
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)
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if confirm_resp is None:
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self._mark_task(worker_db, task, "error", "虎牙确认绑定接口无响应")
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return
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if confirm_resp.status != 200:
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result = {
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"bind_act_id": b_act_id_int,
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"bind_confirmed": False,
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"confirm_result": confirm_resp.to_dict(),
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"before_bind_status": role_status.to_dict(),
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}
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self._mark_task(
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worker_db,
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task,
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"failed",
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confirm_resp.msg or f"虎牙确认绑定失败: {confirm_resp.status}",
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result,
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)
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return
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refreshed_status = client.check_user_bind_game_account(
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uid=uid,
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cookie=cookie,
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b_act_id=b_act_id_int,
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is_use_outer_act_id=1,
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)
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if refreshed_status is None:
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result = {
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"bind_act_id": b_act_id_int,
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"bind_confirmed": False,
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"confirm_result": confirm_resp.to_dict(),
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"before_bind_status": role_status.to_dict(),
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}
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self._mark_task(worker_db, task, "error", "虎牙活动绑定状态刷新无响应", result)
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return
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if refreshed_status.status != 200:
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result = {
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"bind_act_id": b_act_id_int,
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"bind_confirmed": False,
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"confirm_result": confirm_resp.to_dict(),
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"before_bind_status": role_status.to_dict(),
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"bind_status": refreshed_status.to_dict(),
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}
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self._mark_task(
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worker_db,
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task,
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"failed",
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refreshed_status.msg or f"虎牙活动绑定状态刷新失败: {refreshed_status.status}",
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result,
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)
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return
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bind_confirmed = bool(
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refreshed_status.accountData.isBindAcount
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and refreshed_status.accountData.isBindRole
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)
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role_info = self._bind_role_result(refreshed_status)
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result = {
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"bind_act_id": b_act_id_int,
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"bind_confirmed": bind_confirmed,
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"confirm_result": confirm_resp.to_dict(),
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"before_bind_status": role_status.to_dict(),
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"bind_status": refreshed_status.to_dict(),
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**role_info,
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}
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if not bind_confirmed:
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self._mark_task(worker_db, task, "failed", "确认后仍未检测到活动绑定角色", result)
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return
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self._apply_role_to_account(account, refreshed_status, "bind_confirmed")
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role_name = self._role_name(refreshed_status) or "已绑定"
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self._mark_task(worker_db, task, "success", f"确认绑定: {role_name}", result)
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def _execute_one(self, task_id: int, account_info: dict, config_info: dict, total: int):
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worker_db = SessionLocal()
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try:
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@@ -276,7 +556,7 @@ class HuyaBatchRunner:
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name = self._account_name(account_info)
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self._push_log("info", f"[{current}/{total}] 开始虎牙任务: {name}")
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if self.task_type not in {"query_points", "get_bind_qr"}:
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if self.task_type not in {"query_points", "get_bind_qr", "confirm_bind", "query_game_name"}:
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self._mark_task(worker_db, task, "failed", "该虎牙任务执行器暂未实现")
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self._push_log("warning", f"[{current}] {name} 暂未实现: {self.task_type}")
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return
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@@ -286,6 +566,10 @@ class HuyaBatchRunner:
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self._execute_query_points(worker_db, task, account, account_info, config_info)
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elif self.task_type == "get_bind_qr":
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self._execute_get_bind_qr(worker_db, task, account, account_info, config_info)
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elif self.task_type == "confirm_bind":
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self._execute_confirm_bind(worker_db, task, account, account_info, config_info)
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elif self.task_type == "query_game_name":
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self._execute_query_game_name(worker_db, task, account, account_info, config_info)
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worker_db.refresh(task)
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if task.status == "success":
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self._push_log("success", f"[{current}] {name} {task.message}")
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