Files
helper/plugins/idiom_chain/__init__.py
T
2026-10-15 18:27:46 +08:00

138 lines
6.1 KiB
Python

"""群聊成语接龙;独立玩家与每轮首条抢答。"""
from __future__ import annotations
import time
from dataclasses import dataclass, field
from wxbot_framework.llm import LLMError
from wxbot_framework.members import SnapshotExpired
from wxbot_framework.personality import game_reply, personality_text
from wxbot_framework.text import GROUP_CONTROL_COMMANDS, FOUR_CHINESE, validate_mentions
from .judge import IdiomJudge
HELP = "1. 成语接龙\n\n2. /绑定 昵称\n\n3. /总结 昵称\n\n4. /总结群聊\n\n5. /切换人格 嘴臭|卑微|夸夸|取消\n\n6. 艾特机器人对话\n\n7. /清空\n\n8. /help"
@dataclass
class Chain:
current: str
used: tuple
ready_at: float = 0
@dataclass
class Game:
opening: str
latest: Chain
started_at: float = field(default_factory=time.monotonic)
mode: str = "independent"
players: dict = field(default_factory=dict)
shared: Chain | None = None
class Plugin:
def on_load(self, ctx):
self.judge = IdiomJudge(ctx.llm)
self.games = {}
self.session_id = None
self.member_names = ctx.config.get("member_names", {})
if not isinstance(self.member_names, dict):
raise ValueError("idiom_chain.member_names 应为按群 ID 分类的昵称配置")
for room, names in self.member_names.items():
if not isinstance(names, dict):
raise ValueError("群昵称配置必须是 JSON 对象")
for member, name in names.items():
validate_mentions(room, [member])
if not isinstance(name, str) or not name.strip() or len(name) > 64 or any(ch in name for ch in "\n\r\0"):
raise ValueError("群昵称应为 1–64 字符的单行文本")
def on_unload(self, ctx):
self.games.clear()
def on_message(self, message, ctx):
if message.type != 1 or not message.is_group or message.data.get("is_at_self"):
return
text = message.text.strip()
if message.is_self and text not in GROUP_CONTROL_COMMANDS and not FOUR_CHINESE.fullmatch(text):
return
personality = ctx.personality(message)
try:
self._handle(message, ctx, personality)
except SnapshotExpired:
ctx.logger.info("接龙回复已取消:人格已切换")
def _handle(self, message, ctx, personality):
text = message.text.strip()
judge = IdiomJudge(ctx.llm_for(message, personality=personality))
guard = lambda: ctx.personality_guard(personality)
if self.session_id != message.session_id:
self.games.clear()
self.session_id = message.session_id
if text == "/help":
ctx.reply(message, HELP, delivery_guard=guard)
return
game = self.games.get(message.chat_id)
if text == "退出接龙":
self.games.pop(message.chat_id, None)
ctx.reply(message, "已退出接龙。", delivery_guard=guard)
return
if text == "成语接龙":
if game:
ctx.reply(message, game.latest.current, delivery_guard=guard)
return
try:
opening = judge.opening()
except LLMError as error:
ctx.logger.warning("接龙开场失败:%s", error)
ctx.reply(message, "暂时无法向大模型获取成语,请稍后再发“成语接龙”。", delivery_guard=guard)
return
if ctx.reply(message, opening, delivery_guard=guard):
self.games[message.chat_id] = Game(opening, Chain(opening, (opening,), time.monotonic()))
return
if text == "合并接龙":
if not game:
ctx.reply(message, "请先发送“成语接龙”。", delivery_guard=guard)
return
if game.mode == "merged":
ctx.reply(message, game.shared.current, delivery_guard=guard)
return
current = game.latest
if ctx.reply(message, current.current, delivery_guard=guard):
game.mode = "merged"
game.shared = Chain(current.current, current.used, time.monotonic())
game.players.clear()
return
if not game or not text or text.startswith("/"):
return
if game.mode == "merged":
chain = game.shared
else:
# 新玩家共享开场词,后入场不受其他玩家最近出题时间影响。
chain = game.players.get(message.sender_id) or Chain(game.opening, (game.opening,), game.started_at)
if message.received_at <= chain.ready_at:
return # 同一轮等待判定/发题时收到的后续答案不当成下一轮答案。
try:
verdict = judge.evaluate(chain.current, text, chain.used)
except LLMError as error:
ctx.logger.warning("接龙判定失败:%s", error)
response = (personality_text(f"暂时判不了,仍接{chain.current}。", personality.name)
if personality.name == "嘴臭" else
f"大模型暂时无法判定,请稍后重试。当前成语:{chain.current}")
accepted = False
following, used = chain.current, chain.used
else:
accepted = verdict.accepted
following = verdict.next_idiom if accepted else chain.current
used = chain.used + (text, following) if accepted else chain.used
response = game_reply(personality.name, accepted, verdict.reason, chain.current, text, following)
name = self.member_names.get(message.chat_id, {}).get(message.sender_id)
sent = ctx.reply_at(message, response, display_name=name, delivery_guard=guard) if game.mode == "independent" else ctx.reply(message, response, delivery_guard=guard)
if sent:
updated = Chain(following, used, time.monotonic())
if game.mode == "independent":
game.players[message.sender_id] = updated
else:
game.shared = updated
if accepted:
game.latest = updated