138 lines
6.1 KiB
Python
138 lines
6.1 KiB
Python
"""群聊成语接龙;独立玩家与每轮首条抢答。"""
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from __future__ import annotations
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import time
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from dataclasses import dataclass, field
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from wxbot_framework.llm import LLMError
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from wxbot_framework.members import SnapshotExpired
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from wxbot_framework.personality import game_reply, personality_text
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from wxbot_framework.text import GROUP_CONTROL_COMMANDS, FOUR_CHINESE, validate_mentions
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from .judge import IdiomJudge
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HELP = "1. 成语接龙\n\n2. /绑定 昵称\n\n3. /总结 昵称\n\n4. /总结群聊\n\n5. /切换人格 嘴臭|卑微|夸夸|取消\n\n6. 艾特机器人对话\n\n7. /清空\n\n8. /help"
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@dataclass
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class Chain:
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current: str
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used: tuple
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ready_at: float = 0
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@dataclass
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class Game:
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opening: str
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latest: Chain
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started_at: float = field(default_factory=time.monotonic)
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mode: str = "independent"
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players: dict = field(default_factory=dict)
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shared: Chain | None = None
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class Plugin:
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def on_load(self, ctx):
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self.judge = IdiomJudge(ctx.llm)
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self.games = {}
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self.session_id = None
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self.member_names = ctx.config.get("member_names", {})
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if not isinstance(self.member_names, dict):
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raise ValueError("idiom_chain.member_names 应为按群 ID 分类的昵称配置")
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for room, names in self.member_names.items():
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if not isinstance(names, dict):
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raise ValueError("群昵称配置必须是 JSON 对象")
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for member, name in names.items():
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validate_mentions(room, [member])
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if not isinstance(name, str) or not name.strip() or len(name) > 64 or any(ch in name for ch in "\n\r\0"):
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raise ValueError("群昵称应为 1–64 字符的单行文本")
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def on_unload(self, ctx):
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self.games.clear()
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def on_message(self, message, ctx):
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if message.type != 1 or not message.is_group or message.data.get("is_at_self"):
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return
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text = message.text.strip()
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if message.is_self and text not in GROUP_CONTROL_COMMANDS and not FOUR_CHINESE.fullmatch(text):
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return
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personality = ctx.personality(message)
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try:
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self._handle(message, ctx, personality)
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except SnapshotExpired:
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ctx.logger.info("接龙回复已取消:人格已切换")
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def _handle(self, message, ctx, personality):
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text = message.text.strip()
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judge = IdiomJudge(ctx.llm_for(message, personality=personality))
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guard = lambda: ctx.personality_guard(personality)
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if self.session_id != message.session_id:
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self.games.clear()
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self.session_id = message.session_id
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if text == "/help":
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ctx.reply(message, HELP, delivery_guard=guard)
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return
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game = self.games.get(message.chat_id)
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if text == "退出接龙":
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self.games.pop(message.chat_id, None)
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ctx.reply(message, "已退出接龙。", delivery_guard=guard)
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return
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if text == "成语接龙":
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if game:
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ctx.reply(message, game.latest.current, delivery_guard=guard)
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return
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try:
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opening = judge.opening()
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except LLMError as error:
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ctx.logger.warning("接龙开场失败:%s", error)
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ctx.reply(message, "暂时无法向大模型获取成语,请稍后再发“成语接龙”。", delivery_guard=guard)
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return
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if ctx.reply(message, opening, delivery_guard=guard):
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self.games[message.chat_id] = Game(opening, Chain(opening, (opening,), time.monotonic()))
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return
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if text == "合并接龙":
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if not game:
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ctx.reply(message, "请先发送“成语接龙”。", delivery_guard=guard)
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return
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if game.mode == "merged":
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ctx.reply(message, game.shared.current, delivery_guard=guard)
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return
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current = game.latest
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if ctx.reply(message, current.current, delivery_guard=guard):
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game.mode = "merged"
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game.shared = Chain(current.current, current.used, time.monotonic())
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game.players.clear()
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return
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if not game or not text or text.startswith("/"):
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return
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if game.mode == "merged":
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chain = game.shared
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else:
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# 新玩家共享开场词,后入场不受其他玩家最近出题时间影响。
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chain = game.players.get(message.sender_id) or Chain(game.opening, (game.opening,), game.started_at)
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if message.received_at <= chain.ready_at:
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return # 同一轮等待判定/发题时收到的后续答案不当成下一轮答案。
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try:
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verdict = judge.evaluate(chain.current, text, chain.used)
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except LLMError as error:
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ctx.logger.warning("接龙判定失败:%s", error)
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response = (personality_text(f"暂时判不了,仍接{chain.current}。", personality.name)
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if personality.name == "嘴臭" else
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f"大模型暂时无法判定,请稍后重试。当前成语:{chain.current}")
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accepted = False
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following, used = chain.current, chain.used
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else:
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accepted = verdict.accepted
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following = verdict.next_idiom if accepted else chain.current
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used = chain.used + (text, following) if accepted else chain.used
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response = game_reply(personality.name, accepted, verdict.reason, chain.current, text, following)
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name = self.member_names.get(message.chat_id, {}).get(message.sender_id)
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sent = ctx.reply_at(message, response, display_name=name, delivery_guard=guard) if game.mode == "independent" else ctx.reply(message, response, delivery_guard=guard)
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if sent:
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updated = Chain(following, used, time.monotonic())
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if game.mode == "independent":
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game.players[message.sender_id] = updated
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else:
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game.shared = updated
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if accepted:
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game.latest = updated
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